lkspencer-Herosaver/src/finalizeMesh.js

130 lines
4.3 KiB
JavaScript

import { Matrix4, Vector3, Vector4 } from "three";
let matrixRotation = new Matrix4().makeRotationX(90 * Math.PI / 180);
let matrixScale = new Matrix4().makeScale(10, 10, 10);
let vertex = new Vector3();
let geometry;
export function parse(mesh) {
if (!mesh.isMesh) {
console.warn('Mesh type unsupported', mesh);
return;
}
debugger;
geometry = mesh.geometry;
if (geometry.isBufferGeometry) {
var newGeometry = geometry.clone(geometry);
var vertices = geometry.getAttribute('position');
// vertices
if (vertices !== undefined) {
let verticesCount = vertices.count;
if (geometry.morphTargetInfluences !== undefined && geometry.morphTargetInfluences.reduce((p, c) => p + c) > 0) {
console.log(`morphed: ${geometry.name}`);
} else {
console.log(`not morphed: ${geometry.name}`);
}
for (let i = 0; i < verticesCount; i++) {
vertex.x = vertices.getX(i);
vertex.y = vertices.getY(i);
vertex.z = vertices.getZ(i);
if (geometry.skinIndexNames == undefined || geometry.skinIndexNames == 0) {
vertex
.applyMatrix4(mesh.matrixWorld)
.applyMatrix4(matrixRotation)
.applyMatrix4(matrixScale);
newGeometry.attributes.position.setXYZ(i, vertex.x, vertex.y, vertex.z);
} else {
// TODO: does this line need the same condition as the ternary below?
if (geometry.morphTargetInfluences !== undefined) {
var morphVector = new Vector4(vertex.x, vertex.y, vertex.z);
var tempMorph = new Vector4();
for (var mt = 0; mt < geometry.morphAttributes.position.length; mt++) {
if (geometry.morphTargetInfluences[mt] == 0) continue;
if (geometry.morphTargetDictionary.hide == mt) continue;
var morph = new Vector4(
geometry.morphAttributes.position[mt].getX(i),
geometry.morphAttributes.position[mt].getY(i),
geometry.morphAttributes.position[mt].getZ(i));
tempMorph.addScaledVector(morph.sub(morphVector), geometry.morphTargetInfluences[mt]);
}
morphVector.add(tempMorph);
}
let finalVector = new Vector4();
for (let j = 0; j < geometry.skinIndexNames.length; j++) {
//console.log(geometry.skinIndexNames)
newFunction_1(i, j, mesh, morphVector, finalVector);
}
newGeometry.attributes.position.setXYZ(i, finalVector.x, finalVector.y, finalVector.z);
}
}
}
} else {
console.warn('Geometry type unsupported', geometry);
}
return newGeometry;
}
function newFunction_1(i, j, mesh, morphVector, finalVector) {
var skinIndices = geometry.getAttribute([geometry.skinIndexNames[j]]);
var weights = geometry.getAttribute([geometry.skinWeightNames[j]]);
var skinIndex = [
skinIndices.getX(i),
skinIndices.getY(i),
skinIndices.getZ(i),
skinIndices.getW(i)
];
var skinWeight = [
weights.getX(i),
weights.getY(i),
weights.getZ(i),
weights.getW(i)
];
var inverses = [
mesh.skeleton.boneInverses[skinIndex[0]],
mesh.skeleton.boneInverses[skinIndex[1]],
mesh.skeleton.boneInverses[skinIndex[2]],
mesh.skeleton.boneInverses[skinIndex[3]]
];
var skinMatrices = [
mesh.skeleton.bones[skinIndex[0]].matrixWorld,
mesh.skeleton.bones[skinIndex[1]].matrixWorld,
mesh.skeleton.bones[skinIndex[2]].matrixWorld,
mesh.skeleton.bones[skinIndex[3]].matrixWorld
];
for (var k = 0; k < 4; k++) {
newFunction(morphVector, finalVector, skinWeight, inverses, skinMatrices, k);
}
}
function newFunction(morphVector, finalVector, skinWeight, inverses, skinMatrices, k) {
//var vectorToCopy = geometry.morphTargetInfluences !== undefined && geometry.morphTargetInfluences.reduce((p, c) => p + c) > 0
// ? morphVector
// : vertex;
var vectorToCopy = vertex;
var tempVector = new Vector4(vectorToCopy.x, vectorToCopy.y, vectorToCopy.z)
tempVector.multiplyScalar(skinWeight[k]);
//the inverse takes the vector into local bone space
//which is then transformed to the appropriate world space
tempVector
.applyMatrix4(inverses[k])
.applyMatrix4(skinMatrices[k])
.applyMatrix4(matrixRotation)
.applyMatrix4(matrixScale);
finalVector.add(tempVector);
}