inital
This commit is contained in:
commit
f87a464600
|
@ -0,0 +1,2 @@
|
|||
|
||||
.vs/slnx.sqlite
|
|
@ -0,0 +1,21 @@
|
|||
MIT License
|
||||
|
||||
Copyright (c) 2017 Christoph Stahl
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
|
@ -0,0 +1,20 @@
|
|||
Herosaver
|
||||
=========
|
||||
|
||||
Save Configuration and STL of https://www.heroforge.com/
|
||||
|
||||
Usage
|
||||
-----
|
||||
|
||||
1. Go to https://www.heroforge.com/
|
||||
2. Open the Javascript Console [F12], then click on Console
|
||||
3. Paste the following
|
||||
|
||||
```
|
||||
var xhr=new XMLHttpRequest;xhr.open("get","https://raw.githubusercontent.com/christofsteel/herosaver/master/herosaver.min.js",true);xhr.onreadystatechange=function(){if(xhr.readyState==4){var script=document.createElement("script");script.type="text/javascript";script.text=xhr.responseText;document.body.appendChild(script)}};xhr.send(null);
|
||||
```
|
||||
|
||||
Limitations
|
||||
-----------
|
||||
|
||||
Some details of the figures are implemented via shaders. These are not exported :( This is also the reason, the exported figures look a bit _blocky_. If you want hight quality exports, consider purchasing the stl files from heroforge :)
|
|
@ -0,0 +1,334 @@
|
|||
//download.js v4.2, by dandavis; 2008-2017. [MIT] see http://danml.com/download.html for tests/usage
|
||||
(function(r,l){"function"==typeof define&&define.amd?define([],l):"object"==typeof exports?module.exports=l():r.download=l()})(this,function(){return function l(a,e,k){function q(a){var h=a.split(/[:;,]/);a=h[1];var h=("base64"==h[2]?atob:decodeURIComponent)(h.pop()),d=h.length,b=0,c=new Uint8Array(d);for(b;b<d;++b)c[b]=h.charCodeAt(b);return new f([c],{type:a})}function m(a,b){if("download"in d)return d.href=a,d.setAttribute("download",n),d.className="download-js-link",d.innerHTML="downloading...",d.style.display="none",document.body.appendChild(d),setTimeout(function(){d.click(),document.body.removeChild(d),!0===b&&setTimeout(function(){g.URL.revokeObjectURL(d.href)},250)},66),!0;if(/(Version)\/(\d+)\.(\d+)(?:\.(\d+))?.*Safari\//.test(navigator.userAgent))return/^data:/.test(a)&&(a="data:"+a.replace(/^data:([\w\/\-\+]+)/,"application/octet-stream")),!window.open(a)&&confirm("Displaying New Document\n\nUse Save As... to download, then click back to return to this page.")&&(location.href=a),!0;var c=document.createElement("iframe");document.body.appendChild(c),!b&&/^data:/.test(a)&&(a="data:"+a.replace(/^data:([\w\/\-\+]+)/,"application/octet-stream")),c.src=a,setTimeout(function(){document.body.removeChild(c)},333)}var g=window,b=k||"application/octet-stream",c=!e&&!k&&a,d=document.createElement("a");k=function(a){return String(a)};var f=g.Blob||g.MozBlob||g.WebKitBlob||k,n=e||"download",f=f.call?f.bind(g):Blob;"true"===String(this)&&(a=[a,b],b=a[0],a=a[1]);if(c&&2048>c.length&&(n=c.split("/").pop().split("?")[0],d.href=c,-1!==d.href.indexOf(c))){var p=new XMLHttpRequest;return p.open("GET",c,!0),p.responseType="blob",p.onload=function(a){l(a.target.response,n,"application/octet-stream")},setTimeout(function(){p.send()},0),p}if(/^data:([\w+-]+\/[\w+.-]+)?[,;]/.test(a)){if(!(2096103.424<a.length&&f!==k))return navigator.msSaveBlob?navigator.msSaveBlob(q(a),n):m(a);a=q(a),b=a.type||"application/octet-stream"}else if(/([\x80-\xff])/.test(a)){e=0;var c=new Uint8Array(a.length),t=c.length;for(e;e<t;++e)c[e]=a.charCodeAt(e);a=new f([c],{type:b})}a=a instanceof f?a:new f([a],{type:b});if(navigator.msSaveBlob)return navigator.msSaveBlob(a,n);if(g.URL)m(g.URL.createObjectURL(a),!0);else{if("string"==typeof a||a.constructor===k)try{return m("data:"+b+";base64,"+g.btoa(a))}catch(h){return m("data:"+b+","+encodeURIComponent(a))}b=new FileReader,b.onload=function(a){m(this.result)},b.readAsDataURL(a)}return!0}});
|
||||
|
||||
|
||||
function init() {
|
||||
(function(){
|
||||
|
||||
RK.STLExporter = function () {};
|
||||
|
||||
RK.STLExporter.prototype = {
|
||||
|
||||
constructor: THREE.STLExporter,
|
||||
|
||||
parse: ( function () {
|
||||
|
||||
var vector = new THREE.Vector3();
|
||||
var normalMatrixWorld = new THREE.Matrix3();
|
||||
|
||||
return function ( scenes ) {
|
||||
console.log(scenes);
|
||||
var output = '';
|
||||
output += 'solid exported\n';
|
||||
for(var scene_nr in scenes) {
|
||||
scenes[scene_nr].traverse( function ( object ) {
|
||||
if(object instanceof RK.Mesh){
|
||||
// if object is hidden - exit
|
||||
if(object.visible == false) return;
|
||||
|
||||
var geometry = object.geometry;
|
||||
var matrixWorld = object.matrixWorld;
|
||||
var skeleton = object.skeleton;
|
||||
var mesh = object;
|
||||
|
||||
if(geometry instanceof RK.BufferGeometry){
|
||||
var oldgeometry = geometry.clone();
|
||||
geometry = new RK.Geometry().fromBufferGeometry(geometry);
|
||||
var skinIndex = oldgeometry.getAttribute('skinIndex');
|
||||
var skinWeight = oldgeometry.getAttribute('skinWeight');
|
||||
var morphTarget = oldgeometry.getAttribute('morphTarget0');
|
||||
var mtcount = 0;
|
||||
while(typeof morphTarget !== 'undefined') {
|
||||
mtcount++;
|
||||
morphTarget = oldgeometry.getAttribute('morphTarget' + mtcount);
|
||||
}
|
||||
if(typeof skinIndex !== 'undefined') {
|
||||
geometry.skinIndices = [];
|
||||
geometry.skinWeights = [];
|
||||
geometry.morphTargets = [];
|
||||
for(var j = 0; j < mtcount; j++) {
|
||||
geometry.morphTargets[j] = {};
|
||||
geometry.morphTargets[j].vertices = [];
|
||||
}
|
||||
for(var i = 0; i < geometry.vertices.length; i++) {
|
||||
geometry.skinIndices.push((new THREE.Vector4 ()).fromBufferAttribute(skinIndex,i));
|
||||
geometry.skinWeights.push((new THREE.Vector4 ()).fromBufferAttribute(skinWeight,i));
|
||||
for(var j = 0; j < mtcount; j++) {
|
||||
geometry.morphTargets[j].vertices.push((new THREE.Vector3 ()).fromBufferAttribute(oldgeometry.getAttribute('morphTarget' + j)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( geometry instanceof RK.Geometry) {
|
||||
|
||||
var vertices = geometry.vertices;
|
||||
var faces = geometry.faces;
|
||||
|
||||
normalMatrixWorld.getNormalMatrix( matrixWorld );
|
||||
|
||||
if(typeof faces != 'undefined'){
|
||||
for ( var i = 0, l = faces.length; i < l; i ++ ) {
|
||||
var face = faces[ i ];
|
||||
|
||||
vector.copy( face.normal ).applyMatrix3( normalMatrixWorld ).normalize();
|
||||
|
||||
output += '\tfacet normal ' + vector.x + ' ' + vector.y + ' ' + vector.z + '\n';
|
||||
output += '\t\touter loop\n';
|
||||
|
||||
var indices = [ face.a, face.b, face.c ];
|
||||
|
||||
for ( var j = 0; j < 3; j ++ ) {
|
||||
var vertexIndex = indices[ j ];
|
||||
if (typeof geometry.skinIndices !== 'undefined' && geometry.skinIndices.length == 0) {
|
||||
vector.copy( vertices[ vertexIndex ] ).applyMatrix4( matrixWorld );
|
||||
output += '\t\t\tvertex ' + vector.x + ' ' + vector.y + ' ' + vector.z + '\n';
|
||||
} else {
|
||||
vector.copy( vertices[ vertexIndex ] ); //.applyMatrix4( matrixWorld );
|
||||
|
||||
// see https://github.com/mrdoob/three.js/issues/3187
|
||||
var boneIndices = [
|
||||
geometry.skinIndices[vertexIndex].x,
|
||||
geometry.skinIndices[vertexIndex].y,
|
||||
geometry.skinIndices[vertexIndex].z,
|
||||
geometry.skinIndices[vertexIndex].w
|
||||
];
|
||||
|
||||
var weights = [
|
||||
geometry.skinWeights[vertexIndex].x,
|
||||
geometry.skinWeights[vertexIndex].y,
|
||||
geometry.skinWeights[vertexIndex].z,
|
||||
geometry.skinWeights[vertexIndex].w
|
||||
];
|
||||
|
||||
var inverses = [
|
||||
skeleton.boneInverses[ boneIndices[0] ],
|
||||
skeleton.boneInverses[ boneIndices[1] ],
|
||||
skeleton.boneInverses[ boneIndices[2] ],
|
||||
skeleton.boneInverses[ boneIndices[3] ]
|
||||
];
|
||||
|
||||
var skinMatrices = [
|
||||
skeleton.bones[ boneIndices[0] ].matrixWorld,
|
||||
skeleton.bones[ boneIndices[1] ].matrixWorld,
|
||||
skeleton.bones[ boneIndices[2] ].matrixWorld,
|
||||
skeleton.bones[ boneIndices[3] ].matrixWorld
|
||||
];
|
||||
|
||||
//this checks to see if the mesh has any morphTargets - jc
|
||||
if (geometry.morphTargets !== 'undefined') {
|
||||
var morphMatricesX = [];
|
||||
var morphMatricesY = [];
|
||||
var morphMatricesZ = [];
|
||||
var morphMatricesInfluence = [];
|
||||
|
||||
for (var mt = 0; mt < geometry.morphTargets.length; mt++) {
|
||||
//collect the needed vertex info - jc
|
||||
morphMatricesX[mt] = geometry.morphTargets[mt].vertices[vertexIndex].x;
|
||||
morphMatricesY[mt] = geometry.morphTargets[mt].vertices[vertexIndex].y;
|
||||
morphMatricesZ[mt] = geometry.morphTargets[mt].vertices[vertexIndex].z;
|
||||
morphMatricesInfluence[mt] = mesh.morphTargetInfluences[mt];
|
||||
}
|
||||
}
|
||||
|
||||
var finalVector = new THREE.Vector4();
|
||||
|
||||
if (mesh.geometry.morphTargets !== 'undefined') {
|
||||
|
||||
var morphVector = new THREE.Vector4(vector.x, vector.y, vector.z);
|
||||
|
||||
for (var mt = 0; mt < geometry.morphTargets.length; mt++) {
|
||||
//not pretty, but it gets the job done - jc
|
||||
morphVector.lerp(new THREE.Vector4(morphMatricesX[mt], morphMatricesY[mt], morphMatricesZ[mt], 1), morphMatricesInfluence[mt]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
for (var k = 0; k < 4; k++) {
|
||||
|
||||
var tempVector = new THREE.Vector4(vector.x, vector.y, vector.z);
|
||||
tempVector.multiplyScalar(weights[k]);
|
||||
//the inverse takes the vector into local bone space
|
||||
tempVector.applyMatrix4(inverses[k])
|
||||
//which is then transformed to the appropriate world space
|
||||
.applyMatrix4(skinMatrices[k]);
|
||||
finalVector.add(tempVector);
|
||||
|
||||
}
|
||||
|
||||
output += '\t\t\tvertex ' + finalVector.x + ' ' + finalVector.y + ' ' + finalVector.z + '\n';
|
||||
}
|
||||
}
|
||||
output += '\t\tendloop\n';
|
||||
output += '\tendfacet\n';
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} );
|
||||
}
|
||||
output += 'endsolid exported\n';
|
||||
|
||||
return output;
|
||||
};
|
||||
}() )
|
||||
};
|
||||
|
||||
if (typeof module !== "undefined" && module.exports) {
|
||||
module.exports = RK.STLExporter
|
||||
}
|
||||
else if ((typeof define !== "undefined" && define !== null) && (define.amd !== null)) {
|
||||
define([], function() {
|
||||
return saveAs;
|
||||
});
|
||||
}
|
||||
|
||||
var model = CK.character;
|
||||
var characterArea_hook = ".characterArea";
|
||||
var menu_style = {"margin-left": "20px", "font-size": "1.4em", "color" : "rgba(255, 255, 255, 0.8)", "cursor" : "pointer" };
|
||||
|
||||
var character_area, stl, stl_base, sjson, ljson, labeljson;
|
||||
|
||||
stl = jQuery("<a />").css(menu_style).text("Export Figure");
|
||||
stl_base = jQuery("<a />").css(menu_style).text("Export Model (STL)");
|
||||
sjson = jQuery("<a />").css(menu_style).text("Export (JSON)");
|
||||
ljson = jQuery("<input/>").attr({"type": "file", "id": "ljson"}).css({"display":"none"}).text("Import (JSON)");
|
||||
labeljson = jQuery("<label/>").attr({"for": "ljson"}).css(menu_style).text("Import (JSON)");
|
||||
enlarge = jQuery("<a />").css(menu_style).text("Enlarge");
|
||||
reset_scale = jQuery("<a />").css(menu_style).text("Reset Scale");
|
||||
|
||||
character_area = jQuery(characterArea_hook);
|
||||
|
||||
//character_area.append(stl);
|
||||
character_area.append(stl_base);
|
||||
character_area.append(sjson);
|
||||
character_area.append(ljson);
|
||||
character_area.append(labeljson);
|
||||
character_area.append(enlarge);
|
||||
character_area.append(reset_scale);
|
||||
character_area.css("right", 0);
|
||||
|
||||
/*stl.click(function(e) {
|
||||
e.preventDefault();
|
||||
var exporter = new RK.STLExporter();
|
||||
var objs = CK.character.children;
|
||||
var character = objs[0];
|
||||
var figure = [];
|
||||
var max_objs = 0;
|
||||
var i;
|
||||
for(i in objs) { // find character
|
||||
if (objs[i].children.length > objs[max_objs].children.length) {
|
||||
console.log("Id " + max_objs + " is not the character");
|
||||
character = objs[i];
|
||||
max_objs = i;
|
||||
}
|
||||
}
|
||||
if(character.children.length > 9) { // There is an option to hide the character. Since I do not know where this option is saved
|
||||
// we use the following heuristic: If there is no object with 10 or more children, the character
|
||||
// must be hidden...
|
||||
console.log("Found Character, id=" + max_objs);
|
||||
console.log(character);
|
||||
figure.push(character);
|
||||
}
|
||||
if(CK.data.parts.mount !== undefined) {
|
||||
console.log("Exporting Mount");
|
||||
var mount = undefined;
|
||||
for(i in objs) { // find mount
|
||||
var j;
|
||||
for(j in objs[i].children) {
|
||||
if(objs[i].children[j].name == "mount" && objs[i].children.length < 10) {
|
||||
console.log("Found mount, id=" + i + "," + j)
|
||||
mount = objs[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
console.log(mount);
|
||||
figure.push(mount);
|
||||
console.log(figure);
|
||||
}
|
||||
console.log(figure);
|
||||
var stlString = exporter.parse(figure)
|
||||
var name = get_name();
|
||||
download(stlString, name + '.stl', 'application/sla');
|
||||
});*/
|
||||
|
||||
stl_base.click(function(e) {
|
||||
e.preventDefault();
|
||||
download_stl(model);
|
||||
});
|
||||
|
||||
enlarge.click(function(e) {
|
||||
e.preventDefault();
|
||||
set_object_props(model,[10, 10, 10], [Math.PI / 2, 0, 0]);
|
||||
});
|
||||
|
||||
reset_scale.click(function(e) {
|
||||
e.preventDefault();
|
||||
set_object_props(model,[1, 1, 1], [0, 0, 0]);
|
||||
});
|
||||
|
||||
sjson.click(function(e) {
|
||||
e.preventDefault();
|
||||
var char_json = JSON.stringify(CK.data);
|
||||
var name = get_name();
|
||||
download(char_json, name + ".json", "text/plain");
|
||||
});
|
||||
|
||||
ljson.on('change', function(e) {
|
||||
e.preventDefault();
|
||||
var file = e.target.files[0];
|
||||
var reader = new FileReader();
|
||||
reader.onload = (function(theFile) {
|
||||
return function(e) {
|
||||
e.preventDefault();
|
||||
CK.change(JSON.parse(e.target.result));
|
||||
};
|
||||
})(file);
|
||||
reader.readAsText(file);
|
||||
});
|
||||
})()};
|
||||
|
||||
function inject_script(url, callback) {
|
||||
var head = document.getElementsByTagName("head")[0];
|
||||
var script = document.createElement("script");
|
||||
script.src = url;
|
||||
script.onload = function(e) {
|
||||
callback() };
|
||||
head.appendChild(script);
|
||||
}
|
||||
|
||||
inject_script("//code.jquery.com/jquery-3.3.1.min.js", function () {
|
||||
inject_script("//cdnjs.cloudflare.com/ajax/libs/three.js/100/three.js", function () { init() })
|
||||
});
|
||||
|
||||
function download_stl(object){
|
||||
var exporter = new RK.STLExporter();
|
||||
var stlString = exporter.parse([object])
|
||||
var name = get_name();
|
||||
download(stlString, name + '.stl', 'application/sla');
|
||||
}
|
||||
|
||||
function set_object_props(object,scale,rot){
|
||||
object.scale.set( ...scale );
|
||||
object.rotation.set( ...rot );
|
||||
object.refresh();
|
||||
}
|
||||
|
||||
function get_name() {
|
||||
var timestamp = new Date().getUTCMilliseconds();
|
||||
var uqID = timestamp.toString(36);
|
||||
var name = "Character " + uqID;
|
||||
try {
|
||||
var getName = CK.character.data.meta.character_name
|
||||
name = getName === "" ? name : getName;
|
||||
} catch (e) {
|
||||
if (e instanceof ReferenceError) {
|
||||
console.log("Name of character data location has changed");
|
||||
console.log(e);
|
||||
} else {
|
||||
console.log("Other Error");
|
||||
console.log(e);
|
||||
}
|
||||
}
|
||||
return name;
|
||||
}
|
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue