Update README.md
This commit is contained in:
parent
bffc8b5700
commit
84577cc05b
43
README.md
43
README.md
|
@ -1,11 +1,10 @@
|
||||||
Herosaver
|
# Herosaver
|
||||||
=========
|
|
||||||
|
|
||||||
Save Configuration and STL from websites like heroforge.com for academic purposes
|
Save Configuration and STL from websites like heroforge.com for academic purposes
|
||||||
|
|
||||||
Usage
|
## Usage
|
||||||
-----
|
### Browser Console
|
||||||
|
|
||||||
1. Go to the intended website
|
1. Go to the intended website
|
||||||
2. Open the Javascript Console [F12], then click on Console
|
2. Open the Javascript Console [F12], then click on Console
|
||||||
3. Paste the following
|
3. Paste the following
|
||||||
|
@ -14,7 +13,35 @@ Usage
|
||||||
var xhr=new XMLHttpRequest;xhr.open("get","https://raw.githubusercontent.com/TeaWithLucas/Herosaver/master/herosaver.js",true);xhr.onreadystatechange=function(){if(xhr.readyState==4){var script=document.createElement("script");script.type="text/javascript";script.text=xhr.responseText;document.body.appendChild(script)}};xhr.send(null);
|
var xhr=new XMLHttpRequest;xhr.open("get","https://raw.githubusercontent.com/TeaWithLucas/Herosaver/master/herosaver.js",true);xhr.onreadystatechange=function(){if(xhr.readyState==4){var script=document.createElement("script");script.type="text/javascript";script.text=xhr.responseText;document.body.appendChild(script)}};xhr.send(null);
|
||||||
```
|
```
|
||||||
|
|
||||||
Limitations
|
### Loading via Greecemonkey or other script loader
|
||||||
-----------
|
This method should automatically load the script on page load.
|
||||||
|
|
||||||
Some details of the figures are implemented via shaders. These are not exported :( This is also the reason, the exported figures look a bit _blocky_. If you want hight quality exports, consider purchasing the stl files :)
|
1. Install Greecemonkey Browser Addon (or alternative)
|
||||||
|
2. Click the icon and select 'New User Script' from the dropdown menu
|
||||||
|
3. Paste the following, editing the intended website
|
||||||
|
4. Save
|
||||||
|
|
||||||
|
```
|
||||||
|
// ==UserScript==
|
||||||
|
// @name Herosaver
|
||||||
|
// @include *example.com*
|
||||||
|
// ==/UserScript==
|
||||||
|
|
||||||
|
var loadHerosaver = setInterval(function() {
|
||||||
|
if (!document.getElementById("loading-overlay")) {
|
||||||
|
clearInterval(loadHerosaver);
|
||||||
|
var xhr=new XMLHttpRequest;xhr.open("get","https://raw.githubusercontent.com/TeaWithLucas/Herosaver/master/herosaver.js",true);xhr.onreadystatechange=function(){if(xhr.readyState==4){var script=document.createElement("script");script.type="text/javascript";script.text=xhr.responseText;document.body.appendChild(script)}};xhr.send(null);
|
||||||
|
}
|
||||||
|
}, 100);
|
||||||
|
```
|
||||||
|
|
||||||
|
## Buttons
|
||||||
|
* Export Model (STL) - Exports the current model and downloads a STL of it.
|
||||||
|
* Export (JSON) - Exports the current model settings in a JSON format.
|
||||||
|
* Import (JSON) - Imports a previously exported JSON file with model settings.
|
||||||
|
* Enlarge - Increases the size and rotates the model to match STL output for standard printing ```size:[10,10,10], rotation:[90,0,0]```
|
||||||
|
* Reset Scale - Resets the model and refreshes it, bug: refresh twice to reset some incorrect models.
|
||||||
|
|
||||||
|
## Limitations
|
||||||
|
|
||||||
|
Some details of the figures are implemented via shaders. These are not exported :( This is also is the reason, the exported figures look a bit _blocky_. If you want hight quality exports, consider purchasing the stl files :)
|
||||||
|
|
Loading…
Reference in New Issue