274 lines
12 KiB
Properties
274 lines
12 KiB
Properties
# {0} = map title
|
|
command.admin.set.success = Next map set to {0}
|
|
|
|
# {0} = map title and version
|
|
command.admin.mapreload.success = {0} successfully marked for reloading.
|
|
command.admin.mapreload.successAll = All maps successfully marked for reloading.
|
|
|
|
command.admin.cancel.success = All countdowns cancelled.
|
|
|
|
command.admin.autoStartEnabled = Auto-start enabled for this match
|
|
command.admin.autoStartDisabled = Auto-start disabled for this match
|
|
|
|
# {0} = map title and version
|
|
command.admin.skip.success = Successfully skipped over {0}
|
|
# {0} = singular / plural substitution
|
|
# {1} = map title and version
|
|
command.admin.skip.successMultiple = Successfully skipped {0} to {1}
|
|
|
|
# {0} = map title and version
|
|
command.admin.skipto.success = Successfully skipped to {0}
|
|
|
|
command.admin.pgm = Configuration successfully reloaded.
|
|
|
|
# {0} = map title and version
|
|
command.map.next.success = Next map: {0}
|
|
|
|
command.map.update.running = Not updated, map modified by active match
|
|
|
|
command.map.update.success = Successfully updated map
|
|
|
|
command.map.update.backupFailed = Failed to backup regions
|
|
|
|
# {0} = file name
|
|
command.map.update.deleteFailed = Failed to delete {0}
|
|
|
|
# {0} = rotation name
|
|
command.rotation.set.success = Current rotation set to {0}
|
|
|
|
command.rotation.reload.success = Successfully reloaded the rotation
|
|
|
|
# {0} = map title
|
|
command.rotation.append.success = Successfully appended {0} to the rotation
|
|
|
|
# {0} = map title
|
|
# {1} = index
|
|
command.rotation.insert.success = {0} successfully inserted at index {1}
|
|
|
|
# {0} = map title
|
|
command.rotation.remove.success = Successfully removed all instances of {0} from the rotation
|
|
|
|
# {0} = index
|
|
command.rotation.removeat.success = Successfully removed map at index {0} from the rotation
|
|
|
|
# {0} = user being forced
|
|
# {1} = team being forced onto
|
|
command.team.force.success = {0} successfully forced onto {1}
|
|
|
|
command.team.shuffle.success = Teams successfully shuffled.
|
|
|
|
# {0} = initial name
|
|
# {1} = new name
|
|
command.team.alias.success = {0} successfully renamed to {1}
|
|
|
|
command.chat.team.switchSuccess = Changed default channel to team chat.
|
|
command.chat.team.success = Message sent.
|
|
|
|
# {0} = team name
|
|
command.gameplay.myteam.message = You are on {0}
|
|
|
|
# {0} = the class
|
|
command.class.select.confirm = You have selected {0}
|
|
command.class.select.nextSpawn = Changes will take effect on next spawn.
|
|
command.class.view.currentClass = Current class:
|
|
command.class.view.list = List all classes by typing '/classes'
|
|
|
|
command.development.clearErrors.success = Errors cleared!
|
|
command.development.listErrors.noErrors = No errors!
|
|
|
|
command.loadNewMaps.loading = Scanning for new maps...
|
|
# {0} = found map
|
|
command.loadNewMaps.foundSingleMap = Found new map {0}
|
|
# {0} = found amount
|
|
command.loadNewMaps.foundMultipleMaps = Found {0} new maps
|
|
command.loadNewMaps.noMaps = No maps found at all
|
|
command.loadNewMaps.noNewMaps = No new maps found
|
|
|
|
# {0} = mutation name(s)
|
|
command.mutation.enable.later.singular = You have enabled the {0} mutation for the next match
|
|
command.mutation.enable.later.plural = You have enabled the {0} mutations for the next match
|
|
command.mutation.disable.later.singular = You have disabled the {0} mutation for the next match
|
|
command.mutation.disable.later.plural = You have disabled the {0} mutations for the next match
|
|
|
|
# {0} = command sender
|
|
# {1} = mutation name(s)
|
|
command.mutation.enable.now.singular = {0} has enabled the {1} mutation
|
|
command.mutation.enable.now.plural = {0} has enabled the {1} mutations
|
|
command.mutation.disable.now.singular = {0} has disabled the {1} mutation
|
|
command.mutation.disable.now.plural = {0} has disabled the {1} mutations
|
|
|
|
command.mutation.error.mutate = An internal error occured with the '{0}' mutation
|
|
command.mutation.error.find = Unable to find mutation named '{0}'
|
|
command.mutation.error.enabled = {0} mutation is already enabled
|
|
command.mutation.error.enabled.all = All mutations have already been enabled
|
|
command.mutation.error.disabled = {0} mutation is already disabled
|
|
command.mutation.error.disabled.all = All mutations have already been disabled
|
|
|
|
command.mutation.list.current = Current Mutations
|
|
command.mutation.list.queued = Queued Mutations
|
|
|
|
# {0} = team name
|
|
ffa.join = You joined the match
|
|
team.join = You joined {0}
|
|
team.balanceWarning = Teams will be auto-balanced if {0} remains stacked
|
|
|
|
team.join.deferred.request = You will be assigned to a team at match start
|
|
team.join.deferred.cancel = Your request to join the match has been cancelled
|
|
team.join.forfeitWarning = {0}: This is a ranked match, and your team is depending on you to {1}! \
|
|
Abandoning your team will earn you a {2}, and possible {3} from ranked play.
|
|
team.join.forfeitWarning.emphasis.warning = WARNING
|
|
team.join.forfeitWarning.emphasis.playUntilTheEnd = play until the end
|
|
team.join.forfeitWarning.emphasis.doubleLoss = double loss
|
|
team.join.forfeitWarning.emphasis.suspension = suspension
|
|
|
|
team.join.forfeitWarning.timeLimit = If you cannot spend the next {0} playing this match, type {1} now
|
|
team.join.forfeitWarning.noTimeLimit = If you cannot commit to playing this entire match, type {0} now
|
|
|
|
# {0} = number of players that must join before the match can start
|
|
# {1} = team name
|
|
start.needMorePlayers.ffa.singular = Waiting for {0} more player to join
|
|
start.needMorePlayers.ffa.plural = Waiting for {0} more players to join
|
|
start.needMorePlayers.team.singular = Waiting for {0} more player to join {1}
|
|
start.needMorePlayers.team.plural = Waiting for {0} more players to join {1}
|
|
|
|
defuse.world = You defused world TNT.
|
|
# {0} = the player(s)
|
|
defuse.player = You defused {0}'s TNT.
|
|
|
|
ghostSquadron.landminePlanted = Landmine planted!
|
|
|
|
command.rate.successful = Your rating of {0} for {1} {2} has been saved.
|
|
command.rate.update = You changed your rating for {1} {2} from {3} to {0}.
|
|
rating.changeLater = You can change your rating later using the hopper, or by typing {0}
|
|
|
|
# {0} = team name
|
|
# {1}/{2} = score: 1 - 5
|
|
rating.create.notify = Someone on {0} rated this map {1}
|
|
rating.update.notify = Someone on {0} re-rated this map from {2} to {1}
|
|
|
|
# {0}/{1} = score: 1 - 5
|
|
rating.create.notify.ffa = Someone rated this map {0}
|
|
rating.update.notify.ffa = Someone re-rated this map from {1} to {0}
|
|
|
|
shop.plug.neverKicked = Premium users are never kicked off teams!
|
|
shop.plug.neverSwitched = Premium users are never forced to switch teams!
|
|
shop.plug.joinFull = Premium users can join full teams!
|
|
shop.plug.chooseTeam = Premium users can choose their team!
|
|
shop.plug.ffa.neverKicked = Premium users are never kicked from the match!
|
|
shop.plug.ffa.joinFull = Premium users can join full matches!
|
|
shop.plug.rankedMatches.unlimited = Premium users can play unlimited ranked matches!
|
|
shop.plug.rankedMatches.uniform = Premium users can play {0} ranked matches per day!
|
|
shop.plug.rankedMatches.upto = Premium users can play up to {0} ranked matches per day!
|
|
|
|
# {0} = one of engagement.result.*
|
|
engagement.matchRecorded = This match was recorded as a {0} for you
|
|
engagement.result.win = win
|
|
engagement.result.loss = loss
|
|
engagement.result.tie = tie
|
|
engagement.result.forfeit = forfeit
|
|
|
|
# Note: moved to join module
|
|
engagement.committed = You must finish this match before joining other servers
|
|
|
|
engagement.forfeitReason.continuousAbsence = You left the match for longer than {0}
|
|
engagement.forfeitReason.cumulativeAbsence = You missed more than {0} of the match
|
|
engagement.forfeitReason.participationPercent = You participated in less than {0}% of the match
|
|
engagement.forfeitReason.missedPart = You missed part of the match
|
|
|
|
engagement.statsLink = View your ranked stats at {0}
|
|
|
|
matchQuota.matchCounts = You have played {0} of your {1} ranked matches for today
|
|
matchQuota.outOfMatches = You cannot play any more ranked matches today
|
|
matchQuota.nextMatch = You can play your next ranked match in {0}
|
|
|
|
skillRequirement.fail.kills = You need {0} more enemy kills before you can join ranked matches
|
|
skillRequirement.fail.general = Play on unranked servers to improve your skill and meet the requirements
|
|
|
|
huddle.instructions = Your team now has {0} to strategize before the match starts
|
|
|
|
mutation.type.blitz = Blitz
|
|
mutation.type.blitz.desc = no respawning
|
|
mutation.type.rage = Rage
|
|
mutation.type.rage.desc = instant kills
|
|
mutation.type.hardcore = Hardcore
|
|
mutation.type.hardcore.desc = no natural regeneration
|
|
mutation.type.jump = Jump
|
|
mutation.type.jump.desc = double jump and no fall
|
|
mutation.type.explosive = Explosive
|
|
mutation.type.explosive.desc = tnt and fire bows
|
|
mutation.type.elytra = Elytra
|
|
mutation.type.elytra.desc = fly around with an elytra
|
|
mutation.type.projectile = Projectile
|
|
mutation.type.projectile.desc = arrow potion effects
|
|
mutation.type.enchantment = Enchantment
|
|
mutation.type.enchantment.desc = random item enchantments
|
|
mutation.type.potion = Potion
|
|
mutation.type.potion.desc = random special potions
|
|
mutation.type.equestrian = Equestrian
|
|
mutation.type.equestrian.desc = ride a custom horse
|
|
mutation.type.health = Health
|
|
mutation.type.health.desc = double health and gold apples
|
|
mutation.type.glow = Glow
|
|
mutation.type.glow.desc = glowing effect on all players
|
|
mutation.type.stealth = Stealth
|
|
mutation.type.stealth.desc = invisibility with no armor
|
|
mutation.type.armor = Armor
|
|
mutation.type.armor.desc = heavy diamond armor
|
|
mutation.type.mobs = Mobs
|
|
mutation.type.mobs.desc = mob spawning eggs
|
|
mutation.type.lightning = Lightning
|
|
mutation.type.lightning.desc = lightning strikes from the sky
|
|
mutation.type.bomber = Bomber
|
|
mutation.type.bomber.desc = tnt rain
|
|
mutation.type.apocalypse = Apocalypse
|
|
mutation.type.apocalypse.desc = mob spawning chaos
|
|
|
|
tnt.license.info.alreadyHas = You have a TNT license. You can surrender your license by typing {0}
|
|
tnt.license.info.doesNotHave = You do not have a TNT license. You can request one by typing {0}
|
|
|
|
tnt.license.request.success = You have requested a TNT license. If you are helpful to your team, \
|
|
it will soon be granted automatically.
|
|
tnt.license.request.alreadyHas = You have already requested a TNT license, please be patient.
|
|
|
|
tnt.license.grant.success = You have been granted a TNT license because you helped your team by {0}. Good job!
|
|
tnt.license.grant.reason.enemy_kills = killing enemies
|
|
tnt.license.grant.reason.objectives = completing an objective
|
|
|
|
tnt.license.revoke.cancelled = Your request for a TNT license has been cancelled.
|
|
tnt.license.revoke.hasNotRequested = You have not requested for a TNT license yet.
|
|
tnt.license.revoke.success = Your TNT license has been revoked {0}. \
|
|
You can earn it back by killing enemies or \
|
|
completing objectives for your team.
|
|
tnt.license.revoke.reason.team_kills = due to excessive team killing
|
|
tnt.license.revoke.reason.command = since you requested it
|
|
|
|
tnt.license.use.restricted = You need a TNT license to use TNT or Redstone on this map. To apply for a license, type {0}
|
|
|
|
item.locked = This item cannot be removed from its slot
|
|
|
|
stats.hotbar = {0} kills ({1} streak) {2} deaths {3} K/D
|
|
|
|
|
|
announce.online = Announced server as online
|
|
announce.offline = Announced server as offline
|
|
|
|
blitz.countdown = Blitz mode will activate in {0}
|
|
blitz.activated = Blitz mode
|
|
|
|
blitz.active = Blitz mode is already enabled
|
|
blitz.queued = Blitz mode is already queued to activate
|
|
|
|
lives.change.gained.singular = You gained {0} more life
|
|
lives.change.gained.plural = You gained {0} more lives
|
|
lives.change.lost.singular = You lost {0} life
|
|
lives.change.lost.plural = You lost {0} lives
|
|
|
|
lives.remaining.individual.singular = You have {0} life left
|
|
lives.remaining.individual.plural = You have {0} lives left
|
|
lives.remaining.team.singular = Your team has {0} life left
|
|
lives.remaining.team.plural = Your team has {0} lives left
|
|
|
|
lives.status.eliminated = eliminated
|
|
lives.status.alive = {0} alive
|
|
lives.status.lives = {0} lives
|