This might be needed to build FreeType for the iOS simulator. See
https://savannah.nongnu.org/bugs/index.php?54048. Patch contributed
by Steve Robinson.
* CMakeLists.txt: Accept IOS_PLATFORM=SIMULATOR64
* include/freetype/internal.tttypes.h: Include FT_COLOR_H.
(TT_FaceRec): Add `palette' field.
* src/sfnt/ttcolr.c: Include FT_COLOR_H.
(Cpal): Remove all data covered by the new `palette' field in
`TT_FaceRec'.
(tt_face_load_colr): Updated.
Read `CPAL' version 1 data.
(tt_face_load_colr_layers, tt_face_find_color): Updated.
* src/sfnt/sfobjs.c (sfnt_done_face): Free glyph color palette data.
This introduces `FT_Library_SetLcdGeometry' for setting up arbitrary
LCD subpixel geometry including non-striped patterns.
* src/base/ftlcdfil.c (FT_Library_SetLcdGeometry): New function.
* include/freetype/ftlcdfil.h: Document it.
* include/freetype/freetype.h: Minor.
* include/freetype/ftchapters.h: Minor.
While going to implement it I noticed that I need access to most of
the `CPAL' elements; I thus plan to add a `cpal' field to
`TT_FaceRec', which makes most of the previously suggested API
functions obsolete because the fields will be directly accessable.
* src/raster/ftraster.c [STANDALONE] (FT_Outline_Get_CBox): Add
function.
[!STANDALONE]: Include FT_OUTLINE_H.
(ft_black_render): Compute CBox and reject glyphs larger than
0xFFFF x 0xFFFF.
* src/smooth/ftgrays.c (gray_raster_render): Reject glyphs larger
than 0xFFFF x 0xFFFF.
This second and final monster commit was created by applying Nikhil's
scripts `docconverter.py' and `markify.py' to all C header and source files,
followed up by minor manual clean-up.
No change in functionality, of course.
I used commit f7419907bc6044b9b7057f9789866426c804ba82 from
https://github.com/nikramakrishnan/freetype-docs.git.
This monster commit was created by applying Nikhil's scripts
`docconverter.py' and `markify.py' to all C header and source files,
followed up by minor manual clean-up.
No change in functionality, of course.
I used commit f7419907bc6044b9b7057f9789866426c804ba82 from
https://github.com/nikramakrishnan/freetype-docs.git.
The robust rendering of estra large glyphs came with unbearable cost.
The old way of bisecting should fail but fail faster.
* src/smooth/ftgrays.c (gray_convert_glyph): Switch back to bisecting
in y-direction.
The declaration of `edge2' can be reached with `edge1 == NULL' and
`axis->edges == 0' which results in undefined behaviour.
* src/autofit/afloader.c (af_loader_load_glyph): Initialise `edge2'
after checking `axis->num_edges > 1'. `edge1 != NULL' can be assumed.
* include/freetype/config/ftheader.h (FT_COLOR_H): New macro.
* include/freetype/internal/ftobjs.h (FT_Colr_Internal): Change
type of `load_flags' to `FT_Int32'.
* include/freetype/internal/sfnt.h (TT_Load_Colr_Layer_Func): Change
type of `idx' to `FT_UInt'.
(TT_Blend_Colr_Func): Change type of `color_index' to `FT_UInt'.
* src/base/ftobjs.c (FT_Render_Glyph_Internal): Change type of
`load_flags' to `FT_Int32'.
* src/sfnt/ttcolr.c (find_base_glyph_record,
tt_face_load_colr_layers): Change type of `glyph_id' to `FT_UInt'.
(tt_face_find_color, tt_face_colr_blend_layer): Change type of
`color_index' to `FT_UInt'.
Fix signedness and type issues.
* src/sfnt/ttcolr.h: Updated.
This platform uses backslashes for paths, which docmaker didn't
understand correctly.
* src/tools/docmaker/tohtml.py (HtmlFormatter::blockEnter): Use
`os.path.normpath' to normalize the path for the platform being
used.
This generalizes magic outline shifts that make Harmony LCD
rendering work in terms of precise two-dimensional RGB subpixel
positions. These coordinates are now set in time of the `smooth'
module initialization and later used to shift a glyph outline for
rendering. FT_RENDER_MODE_LCD and FT_RENDER_MODE_LCD_V use the same
coordinates. The letter, however, rotates them before using.
The LCD bitmap padding is also calculated using these coordinates.
* include/freetype/internal/ftobjs.h (FT_LibraryRec): New array field
`lcd_geometry'.
* src/base/ftlcdfil.c (ft_lcd_padding): Reworked.
* src/base/ftobjs.c (ft_glyphslot_preset_bitmap): Updated accordingly.
* src/smooth/ftsmooth.c [!FT_CONFIG_OPTION_SUBPIXEL_RENDERING]
(ft_smooth_init): Initialize `lcd_geometry'.
(ft_smooth_render_generic): Formalize outline shifts.
* include/freetype/internal/ftobjs.h (FT_Glyph_LayerRec): Move this
structure to...
* include/freetype/freetype.h (FT_Glyph_LayerRec): ... this
header file.
(FT_Glyph_Layer): New typedef.
Update code to use it where appropriate.
* src/base/ftobjs.c (FT_Get_GlyphLayers): New function.
It is rather fundamental to set monochrome bitmap based on rounded
CBox because the b/w rasterizer turns on pixels when their centers are
inside the glyph outline. The dropout control is unpredictable and can
distort narrow glyphs if the bitmap is too wide.
Reported by Chris Liddell.
* src/base/ftobjs.c (ft_glyphslot_preset_bitmap): If BBox boundaries
are too close, adjust them before rounding.
* src/truetype/ttgload.c (TT_Load_Glyph): Free old `layers' array
before reassigning allocated memory.
Only allocate `color_layers' if we don't have one already.
* src/sfnt/ttcolr.c (tt_face_load_colr_layers): Return FT_Err_Ok if
current glyph is not a `COLR' base glyph.
* src/truetype/ttgload.c (TT_Load_Glyph): Don't allocate
`color_layers' if there are no color layers.