[dense] Enable module compilation
* src/dense/ftdense.c: Redefine FT_SWAP to fix compilation error * src/include/freetype/config/ftmodule.h: Added ft_dense_renderer_class * src/dense/dense.c: Build single object of module * modules.cfg: Added 'dense' RASTER_MODULE * src/dense/module.mk, src/dense/rules.mk: Added Makefile * CMakeLists.txt: Added 'dense.c' to compilation files
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@ -405,6 +405,7 @@ set(BASE_SRCS
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src/cache/ftcache.c
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src/cff/cff.c
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src/cid/type1cid.c
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src/dense/dense.c
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src/gzip/ftgzip.c
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src/lzw/ftlzw.c
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src/pcf/pcf.c
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@ -24,6 +24,7 @@ FT_USE_MODULE( FT_Module_Class, psaux_module_class )
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FT_USE_MODULE( FT_Module_Class, psnames_module_class )
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FT_USE_MODULE( FT_Module_Class, pshinter_module_class )
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FT_USE_MODULE( FT_Module_Class, sfnt_module_class )
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FT_USE_MODULE( FT_Renderer_Class, ft_dense_renderer_class )
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FT_USE_MODULE( FT_Renderer_Class, ft_smooth_renderer_class )
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FT_USE_MODULE( FT_Renderer_Class, ft_raster1_renderer_class )
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FT_USE_MODULE( FT_Renderer_Class, ft_sdf_renderer_class )
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@ -93,6 +93,9 @@ HINTING_MODULES += pshinter
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#### raster modules -- at least one is required for vector font formats
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####
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# Dense Rasterizer
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RASTER_MODULES += dense
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# Anti-aliasing rasterizer.
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RASTER_MODULES += smooth
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@ -1,3 +1,6 @@
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/** For building a single object of the entire module */
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#define FT_MAKE_OPTION_SINGLE_OBJECT
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/* END */
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#include "ftdense.c"
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#include "ftdenserend.c"
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/* END */
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@ -20,7 +20,7 @@
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#define UPSCALE( x ) ( ( x ) * ( ONE_PIXEL >> 6 ) )
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#define DOWNSCALE( x ) ( ( x ) >> ( PIXEL_BITS - 6 ) )
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#define FT_SWAP(a, b) ( (a) ^= (b) ^=(a) ^= (b))
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#define FT_SWAP(a, b) { (a) = (a) + (b); (b) = (a) - (b); (a) = (a) - (b);}
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#define FT_MIN( a, b ) ( (a) < (b) ? (a) : (b) )
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#define FT_MAX( a, b ) ( (a) > (b) ? (a) : (b) )
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#define FT_ABS( a ) ( (a) < 0 ? -(a) : (a) )
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@ -256,17 +256,17 @@ dense_render_cubic( dense_worker* worker,
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FT_Vector aP2 = { control_2->x, control_2->y };
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FT_Vector aP3 = { to->x, to->y };
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float devx = aP0.x - aP1->x - aP1->x + aP2->x;
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float devy = aP0.y - aP1->y - aP1->y + aP2->y;
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float devx = aP0.x - aP1.x - aP1.x + aP2.x;
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float devy = aP0.y - aP1.y - aP1.y + aP2.y;
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float devsq0 = devx * devx + devy * devy;
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devx = aP1->x - aP2->x - aP2->x + aP3->x;
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devy = aP1->y - aP2->y - aP2->y + aP3->y;
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devx = aP1.x - aP2.x - aP2.x + aP3.x;
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devy = aP1.y - aP2.y - aP2.y + aP3.y;
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float devsq1 = devx * devx + devy * devy;
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float devsq = fmax( devsq0, devsq1 );
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if ( devsq < 0.333f )
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{
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dense_render_line( worker, aP3->x, aP3->y );
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dense_render_line( worker, aP3.x, aP3.y );
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return;
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}
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@ -278,8 +278,8 @@ dense_render_cubic( dense_worker* worker,
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for ( int i = 0; i < n; i++ )
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{
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t += nrecip;
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FT_Vector a = Lerp( t, Lerp( t, aP0, *aP1 ), Lerp( t, *aP1, *aP2 ) );
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FT_Vector b = Lerp( t, Lerp( t, *aP1, *aP2 ), Lerp( t, *aP2, *aP3 ) );
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FT_Vector a = Lerp( t, Lerp( t, aP0, aP1 ), Lerp( t, aP1, aP2 ) );
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FT_Vector b = Lerp( t, Lerp( t, aP1, aP2 ), Lerp( t, aP2, aP3 ) );
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FT_Vector next = Lerp( t, a, b );
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dense_render_line( worker, next.x, next.y );
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worker->prev_x = next.x;
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@ -0,0 +1,23 @@
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#
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# FreeType 2 smooth renderer module definition
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#
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# Copyright (C) 1996-2021 by
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# David Turner, Robert Wilhelm, and Werner Lemberg.
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#
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# This file is part of the FreeType project, and may only be used, modified,
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# and distributed under the terms of the FreeType project license,
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# LICENSE.TXT. By continuing to use, modify, or distribute this file you
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# indicate that you have read the license and understand and accept it
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# fully.
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FTMODULE_H_COMMANDS += DENSE_RENDERER
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define DENSE_RENDERER
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$(OPEN_DRIVER) FT_Renderer_Class, ft_dense_renderer_class $(CLOSE_DRIVER)
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$(ECHO_DRIVER)dense $(ECHO_DRIVER_DESC)anti-aliased dense renderer$(ECHO_DRIVER_DONE)
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endef
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# EOF
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@ -0,0 +1,73 @@
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#
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# FreeType 2 DENSE renderer module build rules
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#
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# Copyright (C) 1996-2021 by
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# David Turner, Robert Wilhelm, and Werner Lemberg.
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#
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# This file is part of the FreeType project, and may only be used, modified,
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# and distributed under the terms of the FreeType project license,
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# LICENSE.TXT. By continuing to use, modify, or distribute this file you
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# indicate that you have read the license and understand and accept it
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# fully.
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# DENSE driver directory
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#
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DENSE_DIR := $(SRC_DIR)/dense
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# compilation flags for the driver
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#
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DENSE_COMPILE := $(CC) $(ANSIFLAGS) \
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$I$(subst /,$(COMPILER_SEP),$(DENSE_DIR)) \
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$(INCLUDE_FLAGS) \
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$(FT_CFLAGS)
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# DENSE driver sources (i.e., C files)
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#
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DENSE_DRV_SRC := $(DENSE_DIR)/ftdense.c \
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$(DENSE_DIR)/ftdenserend.c
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# DENSE driver headers
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#
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DENSE_DRV_H := $(DENSE_DRV_SRC:%c=%h) \
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$(DENSE_DIR)/ftdenseerrs.h
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# DENSE driver object(s)
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#
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# DENSE_DRV_OBJ_M is used during `multi' builds.
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# DENSE_DRV_OBJ_S is used during `single' builds.
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#
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DENSE_DRV_OBJ_M := $(DENSE_DRV_SRC:$(DENSE_DIR)/%.c=$(OBJ_DIR)/%.$O)
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DENSE_DRV_OBJ_S := $(OBJ_DIR)/dense.$O
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# DENSE driver source file for single build
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#
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DENSE_DRV_SRC_S := $(DENSE_DIR)/dense.c
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# DENSE driver - single object
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#
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$(DENSE_DRV_OBJ_S): $(DENSE_DRV_SRC_S) $(DENSE_DRV_SRC) \
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$(FREETYPE_H) $(DENSE_DRV_H)
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$(DENSE_COMPILE) $T$(subst /,$(COMPILER_SEP),$@ $(DENSE_DRV_SRC_S))
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# DENSE driver - multiple objects
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#
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$(OBJ_DIR)/%.$O: $(DENSE_DIR)/%.c $(FREETYPE_H) $(DENSE_DRV_H)
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$(DENSE_COMPILE) $T$(subst /,$(COMPILER_SEP),$@ $<)
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# update main driver object lists
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#
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DRV_OBJS_S += $(DENSE_DRV_OBJ_S)
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DRV_OBJS_M += $(DENSE_DRV_OBJ_M)
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# EOF
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