Adding layer-id for guild settings

This commit is contained in:
Jean Ouina 2020-07-05 10:39:35 +02:00
parent 17552f6a38
commit 4805bbc0ef
3 changed files with 59 additions and 4 deletions

File diff suppressed because one or more lines are too long

View File

@ -305,7 +305,10 @@ Core.prototype.initObserver = function () {
if(!classNameModal)classNameModal = BDModules.get((e) => e.modal && typeof e.modal === "string" && e.inner && typeof e.inner === "string" && !e.responsiveWidthMobile)[0].modal
if (node.classList.contains(classNameLayer)) {
if (node.getElementsByClassName("guild-settings-base-section").length) node.setAttribute("layer-id", "server-settings");
if (node.getAttribute("aria-label") === "GUILD_SETTINGS"){
node.setAttribute("layer-id", "server-settings");
node.setAttribute("id", "server-settings");
}
if (node.getElementsByClassName(classNameSocialLinks).length) {
node.setAttribute("layer-id", "user-settings");

View File

@ -50,6 +50,7 @@ export function checkViruses(hash, data, resultCallback, removeCallback, filenam
"BrowserWindow"
]){
if(keyword.toLowerCase().includes(oof.toLowerCase())){
console.log(oof, keyword)
isHarmful = "token stealer/virus"
break
}