Custom game plugin
allows user to set custom game as status
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//META{"name":"customGamePlugin"}*//
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function customGamePlugin() {}
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customGamePlugin.prototype.load = function() {
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};
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customGamePlugin.prototype.unload = function() {
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};
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customGamePlugin.prototype.start = function() {
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var self = this;
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this.enabled = true;
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this.interval = setInterval(function() {
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self.setPlaying();
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}, 60000);
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this.setPlaying();
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};
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customGamePlugin.prototype.stop = function() {
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var gp = this.game;
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this.game = "";
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this.setPlaying();
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this.game = gp;
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clearInterval(this.interval);
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this.enabled = false;
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};
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customGamePlugin.prototype.getName = function() {
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return "Custom Game";
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};
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customGamePlugin.prototype.getDescription = function() {
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return "Set custom game as your playing status";
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};
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customGamePlugin.prototype.getVersion = function() {
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return "1.0";
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};
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customGamePlugin.prototype.getAuthor = function() {
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return "Jiiks";
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};
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customGamePlugin.prototype.getSettingsPanel = function() {
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if(this.game == null) this.game = "";
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return '<label for="cgPluginGame">Game: </label> ' +
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'<input type="text" placeholder="Game.." name="cgPluginGame" id="cgPluginGame" value="'+this.game+'">' +
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'<button onclick="BdApi.getPlugin(\'Custom Game\').setGame()">Apply</button>';
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};
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customGamePlugin.prototype.setGame = function(game) {
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if(game == null) {
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game = document.getElementById("cgPluginGame").value;
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}
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this.game = game;
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this.setPlaying();
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};
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customGamePlugin.prototype.setPlaying = function() {
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if(!this.enabled) return;
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if(this.uid == null) this.uid = $(".account .avatar-small").css("background-image").match(/\d+/);
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if(this.game == null) this.game = "";
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var minner = $('.channel-members .member[data-reactid*="'+this.uid+'"]').find(".member-inner")
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var mgame = minner.find(".member-game");
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if(this.game != "") {
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if(mgame.length) {
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mgame.find("strong").text(this.game);
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} else {
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minner.append('<div class="member-game"><span>Playing: </span><strong>'+this.game+'</strong></div>');
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}
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} else {
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if(mgame.length) {
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mgame.remove();
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}
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}
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BdApi.setPlaying(this.game);
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};
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