Windows repair utility
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2013
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VisualStudioVersion = 12.0.21005.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WinRepair", "WinRepair\WinRepair.csproj", "{B1DDA709-0EC8-43F5-AE94-7EBFD1CAAE5D}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{B1DDA709-0EC8-43F5-AE94-7EBFD1CAAE5D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{B1DDA709-0EC8-43F5-AE94-7EBFD1CAAE5D}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{B1DDA709-0EC8-43F5-AE94-7EBFD1CAAE5D}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{B1DDA709-0EC8-43F5-AE94-7EBFD1CAAE5D}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:Boolean x:Key="/Default/CodeStyle/LiveTemplatesUseVar/PreferVar/@EntryValue">False</s:Boolean></wpf:ResourceDictionary>
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
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</startup>
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</configuration>
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using System;
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using System.IO;
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using System.Text.RegularExpressions;
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namespace WinRepair
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{
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class Program
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{
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static void Main(string[] args)
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{
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Console.WriteLine("WinRepair will delete all nonessential BetterDiscord/Discord files that might cause problems");
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Console.WriteLine("The following files/directories will be deleted");
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String appdata = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
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String discordDir = appdata + "\\discord";
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String bdDir = appdata + "\\betterdiscord";
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Console.WriteLine(Environment.SpecialFolder.ApplicationData);
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if (Directory.Exists(bdDir))
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{
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foreach (string directory in Directory.GetDirectories(bdDir))
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{
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Console.WriteLine(directory);
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}
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foreach (string file in Directory.GetFiles(bdDir))
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{
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Console.WriteLine(file);
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}
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}
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if (Directory.Exists(discordDir))
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{
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if (Directory.Exists(discordDir + "\\cache"))
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{
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Console.WriteLine(discordDir + "\\cache and all it's contents");
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}
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}
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if (Directory.Exists(discordDir + "\\Local Storage"))
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{
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if (File.Exists(discordDir + "\\Local Storage\\https_discordapp.com_0.localstorage"))
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{
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Console.WriteLine(discordDir + "\\Local Storage\\https_discordapp.com_0.localstorage");
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}
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}
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Console.WriteLine("Is this ok? Y/N");
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String response = Console.ReadLine().ToLower();
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if (Regex.IsMatch(response, "(yes|y)"))
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{
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if (Directory.Exists(bdDir))
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{
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DeleteAndLogFiles(bdDir);
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}
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if (Directory.Exists(bdDir))
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{
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DeleteAndLogDirectories(bdDir);
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}
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if (Directory.Exists(discordDir + "\\cache"))
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{
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DeleteAndLogFiles(discordDir + "\\cache");
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}
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if (File.Exists(discordDir + "\\Local Storage\\https_discordapp.com_0.localstorage"))
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{
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Console.WriteLine("Deleting: " + discordDir + "\\Local Storage\\https_discordapp.com_0.localstorage");
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File.Delete(discordDir + "\\Local Storage\\https_discordapp.com_0.localstorage");
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}
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Console.WriteLine("All done");
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Console.WriteLine("Press any key to exit...");
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Console.ReadKey();
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}
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else
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{
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Console.WriteLine("Aborted");
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Console.WriteLine("Press any key to exit...");
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Console.ReadKey();
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}
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}
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private static void DeleteAndLogFiles(String directory)
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{
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foreach (String file in Directory.GetFiles(directory))
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{
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Console.WriteLine("Deleting: " + file);
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File.Delete(file);
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}
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foreach (String dir in Directory.GetDirectories(directory))
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{
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DeleteAndLogFiles(directory);
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}
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}
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private static void DeleteAndLogDirectories(String directory)
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{
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Console.WriteLine("Cleaning: " + directory);
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Directory.Delete(directory, true);
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}
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}
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}
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("WinRepair")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("WinRepair")]
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[assembly: AssemblyCopyright("Copyright © 2015")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("5b1dac68-94c6-4d74-bd41-66bbf2ab18a5")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{B1DDA709-0EC8-43F5-AE94-7EBFD1CAAE5D}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>WinRepair</RootNamespace>
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<AssemblyName>WinRepair</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
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</startup>
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</configuration>
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
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</startup>
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</configuration>
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
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<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
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<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
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<security>
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<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
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<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
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</requestedPrivileges>
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</security>
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</trustInfo>
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</assembly>
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
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</startup>
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</configuration>
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
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</startup>
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</configuration>
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
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<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
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<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
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<security>
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<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
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<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
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</requestedPrivileges>
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</security>
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</trustInfo>
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</assembly>
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G:\VSProjects\WinRepair\WinRepair\bin\Debug\WinRepair.exe.config
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G:\VSProjects\WinRepair\WinRepair\bin\Debug\WinRepair.exe
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G:\VSProjects\WinRepair\WinRepair\bin\Debug\WinRepair.pdb
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G:\VSProjects\WinRepair\WinRepair\obj\Debug\WinRepair.csprojResolveAssemblyReference.cache
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G:\VSProjects\WinRepair\WinRepair\obj\Debug\WinRepair.exe
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G:\VSProjects\WinRepair\WinRepair\obj\Debug\WinRepair.pdb
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G:\VSProjects\WinRepair\WinRepair\bin\Release\WinRepair.exe.config
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G:\VSProjects\WinRepair\WinRepair\bin\Release\WinRepair.exe
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G:\VSProjects\WinRepair\WinRepair\bin\Release\WinRepair.pdb
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G:\VSProjects\WinRepair\WinRepair\obj\Release\WinRepair.exe
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G:\VSProjects\WinRepair\WinRepair\obj\Release\WinRepair.pdb
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