Windows repair utility

This commit is contained in:
Jiiks 2015-12-06 16:19:32 +02:00
parent c82ecaedd8
commit 8eb8695465
34 changed files with 294 additions and 0 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.21005.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WinRepair", "WinRepair\WinRepair.csproj", "{B1DDA709-0EC8-43F5-AE94-7EBFD1CAAE5D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B1DDA709-0EC8-43F5-AE94-7EBFD1CAAE5D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B1DDA709-0EC8-43F5-AE94-7EBFD1CAAE5D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B1DDA709-0EC8-43F5-AE94-7EBFD1CAAE5D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B1DDA709-0EC8-43F5-AE94-7EBFD1CAAE5D}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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<s:Boolean x:Key="/Default/CodeStyle/LiveTemplatesUseVar/PreferVar/@EntryValue">False</s:Boolean></wpf:ResourceDictionary>

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

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using System;
using System.IO;
using System.Text.RegularExpressions;
namespace WinRepair
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("WinRepair will delete all nonessential BetterDiscord/Discord files that might cause problems");
Console.WriteLine("The following files/directories will be deleted");
String appdata = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
String discordDir = appdata + "\\discord";
String bdDir = appdata + "\\betterdiscord";
Console.WriteLine(Environment.SpecialFolder.ApplicationData);
if (Directory.Exists(bdDir))
{
foreach (string directory in Directory.GetDirectories(bdDir))
{
Console.WriteLine(directory);
}
foreach (string file in Directory.GetFiles(bdDir))
{
Console.WriteLine(file);
}
}
if (Directory.Exists(discordDir))
{
if (Directory.Exists(discordDir + "\\cache"))
{
Console.WriteLine(discordDir + "\\cache and all it's contents");
}
}
if (Directory.Exists(discordDir + "\\Local Storage"))
{
if (File.Exists(discordDir + "\\Local Storage\\https_discordapp.com_0.localstorage"))
{
Console.WriteLine(discordDir + "\\Local Storage\\https_discordapp.com_0.localstorage");
}
}
Console.WriteLine("Is this ok? Y/N");
String response = Console.ReadLine().ToLower();
if (Regex.IsMatch(response, "(yes|y)"))
{
if (Directory.Exists(bdDir))
{
DeleteAndLogFiles(bdDir);
}
if (Directory.Exists(bdDir))
{
DeleteAndLogDirectories(bdDir);
}
if (Directory.Exists(discordDir + "\\cache"))
{
DeleteAndLogFiles(discordDir + "\\cache");
}
if (File.Exists(discordDir + "\\Local Storage\\https_discordapp.com_0.localstorage"))
{
Console.WriteLine("Deleting: " + discordDir + "\\Local Storage\\https_discordapp.com_0.localstorage");
File.Delete(discordDir + "\\Local Storage\\https_discordapp.com_0.localstorage");
}
Console.WriteLine("All done");
Console.WriteLine("Press any key to exit...");
Console.ReadKey();
}
else
{
Console.WriteLine("Aborted");
Console.WriteLine("Press any key to exit...");
Console.ReadKey();
}
}
private static void DeleteAndLogFiles(String directory)
{
foreach (String file in Directory.GetFiles(directory))
{
Console.WriteLine("Deleting: " + file);
File.Delete(file);
}
foreach (String dir in Directory.GetDirectories(directory))
{
DeleteAndLogFiles(directory);
}
}
private static void DeleteAndLogDirectories(String directory)
{
Console.WriteLine("Cleaning: " + directory);
Directory.Delete(directory, true);
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("WinRepair")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("WinRepair")]
[assembly: AssemblyCopyright("Copyright © 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("5b1dac68-94c6-4d74-bd41-66bbf2ab18a5")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B1DDA709-0EC8-43F5-AE94-7EBFD1CAAE5D}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>WinRepair</RootNamespace>
<AssemblyName>WinRepair</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
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</security>
</trustInfo>
</assembly>

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
</requestedPrivileges>
</security>
</trustInfo>
</assembly>

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G:\VSProjects\WinRepair\WinRepair\bin\Debug\WinRepair.exe.config
G:\VSProjects\WinRepair\WinRepair\bin\Debug\WinRepair.exe
G:\VSProjects\WinRepair\WinRepair\bin\Debug\WinRepair.pdb
G:\VSProjects\WinRepair\WinRepair\obj\Debug\WinRepair.csprojResolveAssemblyReference.cache
G:\VSProjects\WinRepair\WinRepair\obj\Debug\WinRepair.exe
G:\VSProjects\WinRepair\WinRepair\obj\Debug\WinRepair.pdb

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G:\VSProjects\WinRepair\WinRepair\bin\Release\WinRepair.exe.config
G:\VSProjects\WinRepair\WinRepair\bin\Release\WinRepair.exe
G:\VSProjects\WinRepair\WinRepair\bin\Release\WinRepair.pdb
G:\VSProjects\WinRepair\WinRepair\obj\Release\WinRepair.exe
G:\VSProjects\WinRepair\WinRepair\obj\Release\WinRepair.pdb

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