Fix for public servers
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9d8d48bb8c
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@ -4835,7 +4835,7 @@ class V2C_PublicServers extends BDV2.reactComponent {
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invite_code: "0Tmfo5ZbORCRqbAd",
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invite_code: "0Tmfo5ZbORCRqbAd",
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pinned: true
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pinned: true
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};
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};
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let guildList = this.SortedGuildStore.guildPositions;
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let guildList = this.SortedGuildStore.getFlattenedGuildIds();
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let defaultList = this.AvatarDefaults.DEFAULT_AVATARS;
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let defaultList = this.AvatarDefaults.DEFAULT_AVATARS;
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return BDV2.react.createElement(V2Components.ServerCard, {server: server, pinned: true, join: this.join, guildList: guildList, fallback: defaultList[Math.floor(Math.random() * 5)]});
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return BDV2.react.createElement(V2Components.ServerCard, {server: server, pinned: true, join: this.join, guildList: guildList, fallback: defaultList[Math.floor(Math.random() * 5)]});
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}
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}
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@ -4998,7 +4998,7 @@ class V2C_PublicServers extends BDV2.reactComponent {
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get content() {
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get content() {
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let self = this;
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let self = this;
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let guildList = this.SortedGuildStore.guildPositions;
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let guildList = this.SortedGuildStore.getFlattenedGuildIds();
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let defaultList = this.AvatarDefaults.DEFAULT_AVATARS;
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let defaultList = this.AvatarDefaults.DEFAULT_AVATARS;
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if (self.state.connection.state === 1) return self.notConnected;
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if (self.state.connection.state === 1) return self.notConnected;
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return [BDV2.react.createElement(
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return [BDV2.react.createElement(
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