Aegisub/src/dialog_automation.h

102 lines
3.1 KiB
C++

// Copyright (c) 2005, Niels Martin Hansen
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
/// @file dialog_automation.h
/// @see dialog_automation.cpp
/// @ingroup secondary_ui
///
#include <vector>
#include <wx/dialog.h>
#include <libaegisub/signal.h>
namespace Automation4 {
class ScriptManager;
class AutoloadScriptManager;
class Script;
}
namespace agi { struct Context; }
class wxButton;
class wxListEvent;
class wxListView;
class DialogAutomation final : public wxDialog {
agi::Context *context;
/// Struct to attach a flag for global/local to scripts
struct ExtraScriptInfo {
Automation4::Script *script;
bool is_global;
};
/// Currently loaded scripts
std::vector<ExtraScriptInfo> script_info;
/// File-local script manager
Automation4::ScriptManager *local_manager;
/// Listener for external changes to the local scripts
agi::signal::Connection local_scripts_changed;
/// Global script manager
Automation4::ScriptManager *global_manager;
/// Listener for external changes to the global scripts
agi::signal::Connection global_scripts_changed;
/// List of loaded scripts
wxListView *list;
/// Unload a local script
wxButton *remove_button;
/// Reload a script
wxButton *reload_button;
void RebuildList();
void AddScript(Automation4::Script *script, bool is_global);
void SetScriptInfo(int i, Automation4::Script *script);
void UpdateDisplay();
void OnAdd(wxCommandEvent &);
void OnRemove(wxCommandEvent &);
void OnReload(wxCommandEvent &);
void OnInfo(wxCommandEvent &);
void OnReloadAutoload(wxCommandEvent &);
public:
DialogAutomation(agi::Context *context);
};