Aegisub/src/audio_player.cpp

103 lines
4.0 KiB
C++

// Copyright (c) 2005-2007, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
/// @file audio_player.cpp
/// @brief Baseclass for audio players
/// @ingroup audio_output
///
#include "include/aegisub/audio_player.h"
#include "audio_controller.h"
#include "factory_manager.h"
#include "options.h"
#include <boost/range/iterator_range.hpp>
std::unique_ptr<AudioPlayer> CreateAlsaPlayer(agi::AudioProvider *providers, wxWindow *window);
std::unique_ptr<AudioPlayer> CreateDirectSoundPlayer(agi::AudioProvider *providers, wxWindow *window);
std::unique_ptr<AudioPlayer> CreateDirectSound2Player(agi::AudioProvider *providers, wxWindow *window);
std::unique_ptr<AudioPlayer> CreateOpenALPlayer(agi::AudioProvider *providers, wxWindow *window);
std::unique_ptr<AudioPlayer> CreatePortAudioPlayer(agi::AudioProvider *providers, wxWindow *window);
std::unique_ptr<AudioPlayer> CreatePulseAudioPlayer(agi::AudioProvider *providers, wxWindow *window);
std::unique_ptr<AudioPlayer> CreateOSSPlayer(agi::AudioProvider *providers, wxWindow *window);
namespace {
struct factory {
const char *name;
std::unique_ptr<AudioPlayer> (*create)(agi::AudioProvider *, wxWindow *window);
bool hidden;
};
const factory factories[] = {
#ifdef WITH_ALSA
{"ALSA", CreateAlsaPlayer, false},
#endif
#ifdef WITH_DIRECTSOUND
{"DirectSound-old", CreateDirectSoundPlayer, false},
{"DirectSound", CreateDirectSound2Player, false},
#endif
#ifdef WITH_OPENAL
{"OpenAL", CreateOpenALPlayer, false},
#endif
#ifdef WITH_PORTAUDIO
{"PortAudio", CreatePortAudioPlayer, false},
#endif
#ifdef WITH_LIBPULSE
{"PulseAudio", CreatePulseAudioPlayer, false},
#endif
#ifdef WITH_OSS
{"OSS", CreateOSSPlayer, false},
#endif
};
}
std::vector<std::string> AudioPlayerFactory::GetClasses() {
return ::GetClasses(boost::make_iterator_range(std::begin(factories), std::end(factories)));
}
std::unique_ptr<AudioPlayer> AudioPlayerFactory::GetAudioPlayer(agi::AudioProvider *provider, wxWindow *window) {
if (std::begin(factories) == std::end(factories))
throw AudioPlayerOpenError("No audio players are available.");
auto preferred = OPT_GET("Audio/Player")->GetString();
auto sorted = GetSorted(boost::make_iterator_range(std::begin(factories), std::end(factories)), preferred);
std::string error;
for (auto factory : sorted) {
try {
return factory->create(provider, window);
}
catch (AudioPlayerOpenError const& err) {
error += std::string(factory->name) + " factory: " + err.GetMessage() + "\n";
}
}
throw AudioPlayerOpenError(error);
}