// Copyright (c) 2005-2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ /// @file audio_player.cpp /// @brief Baseclass for audio players /// @ingroup audio_output /// #include "include/aegisub/audio_player.h" #include "audio_controller.h" #include "factory_manager.h" #include "options.h" #include std::unique_ptr CreateAlsaPlayer(agi::AudioProvider *providers, wxWindow *window); std::unique_ptr CreateDirectSoundPlayer(agi::AudioProvider *providers, wxWindow *window); std::unique_ptr CreateDirectSound2Player(agi::AudioProvider *providers, wxWindow *window); std::unique_ptr CreateOpenALPlayer(agi::AudioProvider *providers, wxWindow *window); std::unique_ptr CreatePortAudioPlayer(agi::AudioProvider *providers, wxWindow *window); std::unique_ptr CreatePulseAudioPlayer(agi::AudioProvider *providers, wxWindow *window); std::unique_ptr CreateOSSPlayer(agi::AudioProvider *providers, wxWindow *window); namespace { struct factory { const char *name; std::unique_ptr (*create)(agi::AudioProvider *, wxWindow *window); bool hidden; }; const factory factories[] = { #ifdef WITH_ALSA {"ALSA", CreateAlsaPlayer, false}, #endif #ifdef WITH_DIRECTSOUND {"DirectSound-old", CreateDirectSoundPlayer, false}, {"DirectSound", CreateDirectSound2Player, false}, #endif #ifdef WITH_OPENAL {"OpenAL", CreateOpenALPlayer, false}, #endif #ifdef WITH_PORTAUDIO {"PortAudio", CreatePortAudioPlayer, false}, #endif #ifdef WITH_LIBPULSE {"PulseAudio", CreatePulseAudioPlayer, false}, #endif #ifdef WITH_OSS {"OSS", CreateOSSPlayer, false}, #endif }; } std::vector AudioPlayerFactory::GetClasses() { return ::GetClasses(boost::make_iterator_range(std::begin(factories), std::end(factories))); } std::unique_ptr AudioPlayerFactory::GetAudioPlayer(agi::AudioProvider *provider, wxWindow *window) { if (std::begin(factories) == std::end(factories)) throw AudioPlayerOpenError("No audio players are available."); auto preferred = OPT_GET("Audio/Player")->GetString(); auto sorted = GetSorted(boost::make_iterator_range(std::begin(factories), std::end(factories)), preferred); std::string error; for (auto factory : sorted) { try { return factory->create(provider, window); } catch (AudioPlayerOpenError const& err) { error += std::string(factory->name) + " factory: " + err.GetMessage() + "\n"; } } throw AudioPlayerOpenError(error); }