Aegisub/core/video_display.h

169 lines
4.4 KiB
C++

// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
#ifndef VIDEO_DISPLAY_H
#define VIDEO_DISPLAY_H
///////////
// Headers
#include <wx/wxprec.h>
#include <windows.h>
#include "avisynth_wrap.h"
#include <time.h>
//////////////
// Prototypes
class SubtitlesGrid;
class VideoDisplay;
class VideoSlider;
class AudioProvider;
class AudioDisplay;
class AssDialogue;
////////////////////
// Get Frame thread
class GetFrameThread: public wxThread {
private:
VideoDisplay *display;
int image_n;
public:
GetFrameThread(VideoDisplay *parent,int n);
wxThread::ExitCode Entry();
};
//////////////
// Main class
class VideoDisplay: public wxWindow, public AviSynthWrapper {
friend class GetFrameThread;
friend class AudioProvider;
private:
int mouse_x,mouse_y;
wxBitmap *backbuffer;
wxString subsName;
wxString VSFilterPath;
PClip sublessVideo;
PClip video;
double zoom;
wxSize origSize;
bool isLocked;
bool threaded;
bool gettingFrame;
int nextFrame;
int framesSkipped;
wxMutex BitmapMutex;
clock_t PlayTime;
clock_t StartTime;
wxTimer Playback;
int StartFrame;
int EndFrame;
int PlayNextFrame;
void GetFrameImage(int n);
void GetFrame(int n);
void FrameReady();
void SetZoom(double value);
wxString GetVSFilter();
void SaveSnapshot();
void OnPaint(wxPaintEvent& event);
void OnMouseEvent(wxMouseEvent& event);
void OnMouseLeave(wxMouseEvent& event);
void OnCopyToClipboard(wxCommandEvent &event);
void OnSaveSnapshot(wxCommandEvent &event);
void OnCopyCoords(wxCommandEvent &event);
void OnPlayTimer(wxTimerEvent &event);
public:
wxBitmap *curFrame;
wxArrayInt KeyFrames;
SubtitlesGrid *grid;
wxString videoName;
int arType;
int w,h;
int orig_w,orig_h;
int frame_n;
int length;
bool loaded;
bool IsPlaying;
double fps;
VideoSlider *ControlSlider;
//wxSlider *zoomSlider;
wxComboBox *zoomBox;
wxTextCtrl *PositionDisplay;
wxTextCtrl *SubsPosition;
AssDialogue *curLine;
AudioDisplay *audio;
VideoDisplay(wxWindow* parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxPanelNameStr);
~VideoDisplay();
void OpenAVSVideo();
void OpenAVSSubs();
void PrepareAfterAVS();
void SetVideo(const wxString &filename);
void SetSubtitles(const wxString &filename);
void Reset();
void Unload();
void JumpToFrame(int n);
void JumpToTime(int ms);
void RefreshVideo(bool force=false);
void UpdatePositionDisplay();
void SetAspectRatio(int type);
int GetAspectRatio() { return arType; }
void SetZoomPos(int pos);
void Locked(bool state);
void UpdateSubsRelativeTime();
void GetScriptSize(int &w,int &h);
void Play();
void PlayLine();
void Stop();
DECLARE_EVENT_TABLE()
};
#endif