// Copyright (c) 2005, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // #ifndef VIDEO_DISPLAY_H #define VIDEO_DISPLAY_H /////////// // Headers #include #include #include "avisynth_wrap.h" #include ////////////// // Prototypes class SubtitlesGrid; class VideoDisplay; class VideoSlider; class AudioProvider; class AudioDisplay; class AssDialogue; //////////////////// // Get Frame thread class GetFrameThread: public wxThread { private: VideoDisplay *display; int image_n; public: GetFrameThread(VideoDisplay *parent,int n); wxThread::ExitCode Entry(); }; ////////////// // Main class class VideoDisplay: public wxWindow, public AviSynthWrapper { friend class GetFrameThread; friend class AudioProvider; private: int mouse_x,mouse_y; wxBitmap *backbuffer; wxString subsName; wxString VSFilterPath; PClip sublessVideo; PClip video; double zoom; wxSize origSize; bool isLocked; bool threaded; bool gettingFrame; int nextFrame; int framesSkipped; wxMutex BitmapMutex; clock_t PlayTime; clock_t StartTime; wxTimer Playback; int StartFrame; int EndFrame; int PlayNextFrame; void GetFrameImage(int n); void GetFrame(int n); void FrameReady(); void SetZoom(double value); wxString GetVSFilter(); void SaveSnapshot(); void OnPaint(wxPaintEvent& event); void OnMouseEvent(wxMouseEvent& event); void OnMouseLeave(wxMouseEvent& event); void OnCopyToClipboard(wxCommandEvent &event); void OnSaveSnapshot(wxCommandEvent &event); void OnCopyCoords(wxCommandEvent &event); void OnPlayTimer(wxTimerEvent &event); public: wxBitmap *curFrame; wxArrayInt KeyFrames; SubtitlesGrid *grid; wxString videoName; int arType; int w,h; int orig_w,orig_h; int frame_n; int length; bool loaded; bool IsPlaying; double fps; VideoSlider *ControlSlider; //wxSlider *zoomSlider; wxComboBox *zoomBox; wxTextCtrl *PositionDisplay; wxTextCtrl *SubsPosition; AssDialogue *curLine; AudioDisplay *audio; VideoDisplay(wxWindow* parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxPanelNameStr); ~VideoDisplay(); void OpenAVSVideo(); void OpenAVSSubs(); void PrepareAfterAVS(); void SetVideo(const wxString &filename); void SetSubtitles(const wxString &filename); void Reset(); void Unload(); void JumpToFrame(int n); void JumpToTime(int ms); void RefreshVideo(bool force=false); void UpdatePositionDisplay(); void SetAspectRatio(int type); int GetAspectRatio() { return arType; } void SetZoomPos(int pos); void Locked(bool state); void UpdateSubsRelativeTime(); void GetScriptSize(int &w,int &h); void Play(); void PlayLine(); void Stop(); DECLARE_EVENT_TABLE() }; #endif