Aegisub/core/dialog_translation.h

117 lines
3.1 KiB
C++

// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
#ifndef DIALOG_TRANSLATION_H
#define DIALOG_TRANSLATION_H
///////////
// Headers
#include <wx/wxprec.h>
//////////////
// Prototypes
class AssFile;
class AssDialogue;
class SubtitlesGrid;
class AudioDisplay;
/////////
// Class
class DialogTranslation : public wxDialog {
private:
AudioDisplay *audio;
AssFile *subs;
SubtitlesGrid *grid;
AssDialogue *current;
wxWindow *main;
int curline;
int curblock;
wxStaticText *LineCount;
wxTextCtrl *OrigText;
wxTextCtrl *TransText;
wxCheckBox *PreviewCheck;
void OnMinimize(wxIconizeEvent &event);
void OnPlayButton(wxCommandEvent &event);
void OnClose(wxCommandEvent &event);
bool JumpToLine(int n,int block);
void UpdatePreview();
static int lastx, lasty;
public:
bool enablePreview;
DialogTranslation (wxWindow *parent,AssFile *subs,SubtitlesGrid *grid,int startrow=0,bool preview=false);
void Play();
void OnTransBoxKey(wxKeyEvent &event);
DECLARE_EVENT_TABLE()
};
/////////////////
// Event handler
class DialogTranslationEvent : public wxEvtHandler {
private:
DialogTranslation *control;
void OnPreviewCheck(wxCommandEvent &event);
void OnTransBoxKey(wxKeyEvent &event);
public:
DialogTranslationEvent(DialogTranslation *control);
DECLARE_EVENT_TABLE()
};
///////
// IDs
enum {
TEXT_ORIGINAL = 1100,
TEXT_TRANS,
PREVIEW_CHECK,
BUTTON_TRANS_PLAY
};
#endif