// Copyright (c) 2005, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // #ifndef DIALOG_TRANSLATION_H #define DIALOG_TRANSLATION_H /////////// // Headers #include ////////////// // Prototypes class AssFile; class AssDialogue; class SubtitlesGrid; class AudioDisplay; ///////// // Class class DialogTranslation : public wxDialog { private: AudioDisplay *audio; AssFile *subs; SubtitlesGrid *grid; AssDialogue *current; wxWindow *main; int curline; int curblock; wxStaticText *LineCount; wxTextCtrl *OrigText; wxTextCtrl *TransText; wxCheckBox *PreviewCheck; void OnMinimize(wxIconizeEvent &event); void OnPlayButton(wxCommandEvent &event); void OnClose(wxCommandEvent &event); bool JumpToLine(int n,int block); void UpdatePreview(); static int lastx, lasty; public: bool enablePreview; DialogTranslation (wxWindow *parent,AssFile *subs,SubtitlesGrid *grid,int startrow=0,bool preview=false); void Play(); void OnTransBoxKey(wxKeyEvent &event); DECLARE_EVENT_TABLE() }; ///////////////// // Event handler class DialogTranslationEvent : public wxEvtHandler { private: DialogTranslation *control; void OnPreviewCheck(wxCommandEvent &event); void OnTransBoxKey(wxKeyEvent &event); public: DialogTranslationEvent(DialogTranslation *control); DECLARE_EVENT_TABLE() }; /////// // IDs enum { TEXT_ORIGINAL = 1100, TEXT_TRANS, PREVIEW_CHECK, BUTTON_TRANS_PLAY }; #endif