Aegisub/p-designer/ass_drawing.cpp

195 lines
4.9 KiB
C++

// Copyright (c) 2006, Niels Martin Hansen
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#include "ass_drawing.h"
#include <ctype.h>
// Point Four on the roadmap: code the ToString function
wxString AssDrawing::ToString()
{
return wxString(_T(""));
}
// Point Two on the roadmap: code the FromString function
// "Steal" some ideas from RTS.cpp :P
// Attempt to read a point from string src.
// On success: Add point to target, "eat" point from src, increase where by chars eaten, return true.
// Assume first char is a non-space
static bool ReadPoint(wxString &src, int &where, std::vector<AssDrawingPoint> &target)
{
AssDrawingPoint p;
int i = 0;
bool isneg = false;
// Check for negativity
if (src[i] == '+') isneg = false, i++;
if (src[i] == '-') isneg = true, i++;
// Faster exit for non-digit things
if (!isdigit(src[i])) return false;
// This loop should terminate even if it hits end of string, since isdigit('\0')==false
while (isdigit(src[i])) i++;
p.x = src.Mid(0, i).ToLong();
if (isneg) p.x = -p.x;
// Error checking
if (!isspace(src[i])) return false;
// Find start of next number
while (isspace(src[i])) i++;
// Get second number
int j = i;
isneg = false;
if (src[j] == '+') isneg = false, j++;
if (src[j] == '-') isneg = true, j++;
while (isdigit(src[j])) j++;
p.y = src.Mid(j, j-i).ToLong();
if (isneg) p.y = -p.y;
if (!isspace(src[j])) return false;
while (isspace(src[j])) j++;
// Finish off
src = src.Mid(j);
target.push_back(p);
where += j;
return true;
}
int AssDrawing::FromString(wxString src)
{
data.clear();
// Counter for number of chars eaten
int where = 0;
src.Trim(false);
while (src.Len() > 0) {
AssDrawingSegment seg;
int i = 0;
// Next character should be a letter, read it
switch (src[i]) {
case 'm':
seg.type = SEGMENT_MOVE;
break;
case 'n':
seg.type = SEGMENT_MOVE_NOCLOSE;
break;
case 'l':
seg.type = SEGMENT_LINE;
break;
case 'b':
seg.type = SEGMENT_BEZIER;
break;
case 's':
seg.type = SEGMENT_BSPLINE;
break;
case 'p':
seg.type = SEGMENT_BSPLINE_EXTEND;
break;
case 'c':
seg.type = SEGMENT_BSPLINE_CLOSE;
goto skippoints;
default:
// something unknown, stop parsing
return where+1;
}
where++, i++;
while (isspace(src[i])) where++, i++;
src = src.Mid(i);
while (ReadPoint(src, where, seg.points);
skippoints:
data.push_back(seg);
}
return 0;
}
// These might be a bit redundant... save them for last
void AssDrawing::Collapse()
{
// TODO
}
void AssDrawing::Expand()
{
// TODO
}
// I suppose Rescale is just a matter of calculating the new scale, calling Stretch and setting the scale field
void AssDrawing::Rescale(int new_scale)
{
// TODO
}
void AssDrawing::Stretch(float factor)
{
// TODO
}
// A note on the following functions:
// According to VSFilter (last time I checked), the width and height of a drawing are calculated just by looking
// at the min and max X and Y values that appear in the drawing string. This is technically wrong (because of
// splines, those do funny things) but better do as the Romans do.
AssDrawingPoint AssDrawing::GetMinXY()
{
// TODO
return AssDrawingPoint(0, 0);
}
AssDrawingPoint AssDrawing::GetMaxXY()
{
// TODO
return AssDrawingPoint(0, 0);
}
AssDrawingPoint AssDrawing::GetExtents()
{
// TODO
return AssDrawingPoint(0, 0);
}
AssDrawingPoint AssDrawing::GetCenterXY()
{
// TODO
return AssDrawingPoint(0, 0);
}