// Copyright (c) 2006, Niels Martin Hansen // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. #include "ass_drawing.h" #include // Point Four on the roadmap: code the ToString function wxString AssDrawing::ToString() { return wxString(_T("")); } // Point Two on the roadmap: code the FromString function // "Steal" some ideas from RTS.cpp :P // Attempt to read a point from string src. // On success: Add point to target, "eat" point from src, increase where by chars eaten, return true. // Assume first char is a non-space static bool ReadPoint(wxString &src, int &where, std::vector &target) { AssDrawingPoint p; int i = 0; bool isneg = false; // Check for negativity if (src[i] == '+') isneg = false, i++; if (src[i] == '-') isneg = true, i++; // Faster exit for non-digit things if (!isdigit(src[i])) return false; // This loop should terminate even if it hits end of string, since isdigit('\0')==false while (isdigit(src[i])) i++; p.x = src.Mid(0, i).ToLong(); if (isneg) p.x = -p.x; // Error checking if (!isspace(src[i])) return false; // Find start of next number while (isspace(src[i])) i++; // Get second number int j = i; isneg = false; if (src[j] == '+') isneg = false, j++; if (src[j] == '-') isneg = true, j++; while (isdigit(src[j])) j++; p.y = src.Mid(j, j-i).ToLong(); if (isneg) p.y = -p.y; if (!isspace(src[j])) return false; while (isspace(src[j])) j++; // Finish off src = src.Mid(j); target.push_back(p); where += j; return true; } int AssDrawing::FromString(wxString src) { data.clear(); // Counter for number of chars eaten int where = 0; src.Trim(false); while (src.Len() > 0) { AssDrawingSegment seg; int i = 0; // Next character should be a letter, read it switch (src[i]) { case 'm': seg.type = SEGMENT_MOVE; break; case 'n': seg.type = SEGMENT_MOVE_NOCLOSE; break; case 'l': seg.type = SEGMENT_LINE; break; case 'b': seg.type = SEGMENT_BEZIER; break; case 's': seg.type = SEGMENT_BSPLINE; break; case 'p': seg.type = SEGMENT_BSPLINE_EXTEND; break; case 'c': seg.type = SEGMENT_BSPLINE_CLOSE; goto skippoints; default: // something unknown, stop parsing return where+1; } where++, i++; while (isspace(src[i])) where++, i++; src = src.Mid(i); while (ReadPoint(src, where, seg.points); skippoints: data.push_back(seg); } return 0; } // These might be a bit redundant... save them for last void AssDrawing::Collapse() { // TODO } void AssDrawing::Expand() { // TODO } // I suppose Rescale is just a matter of calculating the new scale, calling Stretch and setting the scale field void AssDrawing::Rescale(int new_scale) { // TODO } void AssDrawing::Stretch(float factor) { // TODO } // A note on the following functions: // According to VSFilter (last time I checked), the width and height of a drawing are calculated just by looking // at the min and max X and Y values that appear in the drawing string. This is technically wrong (because of // splines, those do funny things) but better do as the Romans do. AssDrawingPoint AssDrawing::GetMinXY() { // TODO return AssDrawingPoint(0, 0); } AssDrawingPoint AssDrawing::GetMaxXY() { // TODO return AssDrawingPoint(0, 0); } AssDrawingPoint AssDrawing::GetExtents() { // TODO return AssDrawingPoint(0, 0); } AssDrawingPoint AssDrawing::GetCenterXY() { // TODO return AssDrawingPoint(0, 0); }