Aegisub/src/audio_player.cpp

91 lines
3.1 KiB
C++

// Copyright (c) 2005-2007, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
/// @file audio_player.cpp
/// @brief Baseclass for audio players
/// @ingroup audio_output
///
#include "config.h"
#include "include/aegisub/audio_player.h"
#include "audio_player_alsa.h"
#include "audio_player_dsound.h"
#include "audio_player_dsound2.h"
#include "audio_player_openal.h"
#include "audio_player_oss.h"
#include "audio_player_portaudio.h"
#include "audio_player_pulse.h"
#include "audio_controller.h"
#include "options.h"
AudioPlayer::AudioPlayer(AudioProvider *provider)
: provider(provider)
{
}
std::unique_ptr<AudioPlayer> AudioPlayerFactory::GetAudioPlayer(AudioProvider *provider) {
std::vector<std::string> list = GetClasses(OPT_GET("Audio/Player")->GetString());
if (list.empty()) throw agi::NoAudioPlayersError("No audio players are available.", nullptr);
std::string error;
for (auto const& factory_name : list) {
try {
return Create(factory_name, provider);
}
catch (agi::AudioPlayerOpenError const& err) {
error += factory_name + " factory: " + err.GetChainedMessage() + "\n";
}
}
throw agi::AudioPlayerOpenError(error, nullptr);
}
void AudioPlayerFactory::RegisterProviders() {
#ifdef WITH_ALSA
Register<AlsaPlayer>("ALSA");
#endif
#ifdef WITH_DIRECTSOUND
Register<DirectSoundPlayer>("DirectSound-old");
Register<DirectSoundPlayer2>("DirectSound");
#endif
#ifdef WITH_OPENAL
Register<OpenALPlayer>("OpenAL");
#endif
#ifdef WITH_PORTAUDIO
Register<PortAudioPlayer>("PortAudio");
#endif
#ifdef WITH_LIBPULSE
Register<PulseAudioPlayer>("PulseAudio");
#endif
#ifdef WITH_OSS
Register<OSSPlayer>("OSS");
#endif
}