// Copyright (c) 2005-2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ /// @file audio_player.cpp /// @brief Baseclass for audio players /// @ingroup audio_output /// #include "config.h" #include "include/aegisub/audio_player.h" #include "audio_player_alsa.h" #include "audio_player_dsound.h" #include "audio_player_dsound2.h" #include "audio_player_openal.h" #include "audio_player_oss.h" #include "audio_player_portaudio.h" #include "audio_player_pulse.h" #include "audio_controller.h" #include "options.h" AudioPlayer::AudioPlayer(AudioProvider *provider) : provider(provider) { } std::unique_ptr AudioPlayerFactory::GetAudioPlayer(AudioProvider *provider) { std::vector list = GetClasses(OPT_GET("Audio/Player")->GetString()); if (list.empty()) throw agi::NoAudioPlayersError("No audio players are available.", nullptr); std::string error; for (auto const& factory_name : list) { try { return Create(factory_name, provider); } catch (agi::AudioPlayerOpenError const& err) { error += factory_name + " factory: " + err.GetChainedMessage() + "\n"; } } throw agi::AudioPlayerOpenError(error, nullptr); } void AudioPlayerFactory::RegisterProviders() { #ifdef WITH_ALSA Register("ALSA"); #endif #ifdef WITH_DIRECTSOUND Register("DirectSound-old"); Register("DirectSound"); #endif #ifdef WITH_OPENAL Register("OpenAL"); #endif #ifdef WITH_PORTAUDIO Register("PortAudio"); #endif #ifdef WITH_LIBPULSE Register("PulseAudio"); #endif #ifdef WITH_OSS Register("OSS"); #endif }