Aegisub/libaegisub/include/libaegisub/dispatch.h

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1.6 KiB
C++

// Copyright (c) 2013, Thomas Goyne <plorkyeran@aegisub.org>
//
// Permission to use, copy, modify, and distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice appear in all copies.
//
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
//
// Aegisub Project http://www.aegisub.org/
#include <functional>
#include <memory>
namespace agi {
namespace dispatch {
typedef std::function<void()> Thunk;
class Queue {
virtual void DoInvoke(Thunk thunk)=0;
public:
virtual ~Queue() { }
/// Invoke the thunk on this processing queue, returning immediately
void Async(Thunk thunk);
/// Invoke the thunk on this processing queue, returning only when
/// it's complete
void Sync(Thunk thunk);
};
/// Initialize the dispatch thread pools
/// @param invoke_main A function which invokes the thunk on the GUI thread
void Init(std::function<void (Thunk)> invoke_main);
/// Get the main queue, which runs on the GUI thread
Queue& Main();
/// Get the generic background queue, which runs thunks in parallel
Queue& Background();
/// Create a new serial queue
std::unique_ptr<Queue> Create();
}
}