// Copyright (c) 2013, Thomas Goyne // // Permission to use, copy, modify, and distribute this software for any // purpose with or without fee is hereby granted, provided that the above // copyright notice and this permission notice appear in all copies. // // THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES // WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF // MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR // ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES // WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF // OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. // // Aegisub Project http://www.aegisub.org/ #include #include namespace agi { namespace dispatch { typedef std::function Thunk; class Queue { virtual void DoInvoke(Thunk thunk)=0; public: virtual ~Queue() { } /// Invoke the thunk on this processing queue, returning immediately void Async(Thunk thunk); /// Invoke the thunk on this processing queue, returning only when /// it's complete void Sync(Thunk thunk); }; /// Initialize the dispatch thread pools /// @param invoke_main A function which invokes the thunk on the GUI thread void Init(std::function invoke_main); /// Get the main queue, which runs on the GUI thread Queue& Main(); /// Get the generic background queue, which runs thunks in parallel Queue& Background(); /// Create a new serial queue std::unique_ptr Create(); } }