Add a utility library that wraps LWLibavSource and can parse its .lwi
file to obtain timecodes and keyframes. It also contains a function to
generate and save keyframes using WWXD or Scxvid. Update the default
scripts to use these functions.
Unlike the other arguments for the resize function, "range_in" does not
use the same format as in the frame props. A frame prop _Range=1 means
limited, while an argument range_in=1 means full range.
Aegisub will automatically override the YCbCr Matrix field of the
current file's Script Properties with the video's reported color space.
The FFMS2 provider guesses a color space for all videos, but we don't
do this for Vapoursynth. Thus, we now disable this overriding whenever
the colorspace isn't known.
On Windows, Python changes the application's locale upon being called,
which will break wxwidgets, causing various assertion error dialogs or
even crashes (for example when interacting with any sort of float edit
control). Saving the locale and restoring it afterwards seems to be
the only really possible way to remedy this.
Since FileNotFound exceptions don't abort the provider search, opening
an invalid path would show errors such as "vapoursynth not found" when
VapourSynth wasn't installed, even if VapourSynth wasn't selected as the
default video provider.
This default script will be executed to load any file whose file name
extension is not .py or .vpy .
The gui code for setting the default script is still a bit wonky as it
doesn't fit the rest of the preferences pages nicely, but it works for
now.
The previous logic wouldn't compile on linux using clang.
With the meson build requiring c++14, there's no need for platform
specific code. Really, the entire agi::util::sleep_for function could be
removed entirely, but I'll keep the patch minimal for now.
Since ASS rendering depends on the storage size of the video libass
needs to know about it to render the subtitles correctly. If it isn't
told about the storage size libass uses the value from PlayRes{X,Y} as
a guess, but this isn't always correct.
With Aegisub currently always rendering at storage resolution
this ends up the same as the frame size.