Fixed the orientation of Y and Z axes in XY rotation tool. (mostly a cosmetic fix)

Originally committed to SVN as r1350.
This commit is contained in:
Rodrigo Braz Monteiro 2007-07-04 06:16:11 +00:00
parent 0d40d2533f
commit efa8401415
2 changed files with 14 additions and 15 deletions

View File

@ -617,7 +617,6 @@ void VideoDisplay::OnSaveSnapshotRaw(wxCommandEvent &event) {
///////////////////// /////////////////////
// Copy coordinates // Copy coordinates
void VideoDisplay::OnCopyCoords(wxCommandEvent &event) { void VideoDisplay::OnCopyCoords(wxCommandEvent &event) {
wxLogMessage(_T("TODO: FIXME"));
if (wxTheClipboard->Open()) { if (wxTheClipboard->Open()) {
int sw,sh; int sw,sh;
VideoContext::Get()->GetScriptSize(sw,sh); VideoContext::Get()->GetScriptSize(sw,sh);

View File

@ -140,9 +140,9 @@ void VisualToolRotateXY::Draw() {
glVertex3f(0.0f,0.0f,0.0f); glVertex3f(0.0f,0.0f,0.0f);
glVertex3f(50.0f,0.0f,0.0f); glVertex3f(50.0f,0.0f,0.0f);
glVertex3f(0.0f,0.0f,0.0f); glVertex3f(0.0f,0.0f,0.0f);
glVertex3f(0.0f,-50.0f,0.0f); glVertex3f(0.0f,50.0f,0.0f);
glVertex3f(0.0f,0.0f,0.0f); glVertex3f(0.0f,0.0f,0.0f);
glVertex3f(0.0f,0.0f,-50.0f); glVertex3f(0.0f,0.0f,50.0f);
glEnd(); glEnd();
// Draw arrow tops // Draw arrow tops
@ -155,20 +155,20 @@ void VisualToolRotateXY::Draw() {
glVertex3f(50.0f,-3.0f,-3.0f); glVertex3f(50.0f,-3.0f,-3.0f);
glEnd(); glEnd();
glBegin(GL_TRIANGLE_FAN); glBegin(GL_TRIANGLE_FAN);
glVertex3f(0.0f,-60.0f,0.0f); glVertex3f(0.0f,60.0f,0.0f);
glVertex3f(-3.0f,-50.0f,-3.0f); glVertex3f(-3.0f,50.0f,-3.0f);
glVertex3f(3.0f,-50.0f,-3.0f); glVertex3f(3.0f,50.0f,-3.0f);
glVertex3f(3.0f,-50.0f,3.0f); glVertex3f(3.0f,50.0f,3.0f);
glVertex3f(-3.0f,-50.0f,3.0f); glVertex3f(-3.0f,50.0f,3.0f);
glVertex3f(-3.0f,-50.0f,-3.0f); glVertex3f(-3.0f,50.0f,-3.0f);
glEnd(); glEnd();
glBegin(GL_TRIANGLE_FAN); glBegin(GL_TRIANGLE_FAN);
glVertex3f(0.0f,0.0f,-60.0f); glVertex3f(0.0f,0.0f,60.0f);
glVertex3f(-3.0f,-3.0f,-50.0f); glVertex3f(-3.0f,-3.0f,50.0f);
glVertex3f(3.0f,-3.0f,-50.0f); glVertex3f(3.0f,-3.0f,50.0f);
glVertex3f(3.0f,3.0f,-50.0f); glVertex3f(3.0f,3.0f,50.0f);
glVertex3f(-3.0f,3.0f,-50.0f); glVertex3f(-3.0f,3.0f,50.0f);
glVertex3f(-3.0f,-3.0f,-50.0f); glVertex3f(-3.0f,-3.0f,50.0f);
glEnd(); glEnd();
// Restore gl's state // Restore gl's state