From efa8401415fc94e85514613b729bf0ae111d8f6b Mon Sep 17 00:00:00 2001 From: Rodrigo Braz Monteiro Date: Wed, 4 Jul 2007 06:16:11 +0000 Subject: [PATCH] Fixed the orientation of Y and Z axes in XY rotation tool. (mostly a cosmetic fix) Originally committed to SVN as r1350. --- aegisub/video_display.cpp | 1 - aegisub/visual_tool_rotatexy.cpp | 28 ++++++++++++++-------------- 2 files changed, 14 insertions(+), 15 deletions(-) diff --git a/aegisub/video_display.cpp b/aegisub/video_display.cpp index 2401d75a4..3fbe7eecf 100644 --- a/aegisub/video_display.cpp +++ b/aegisub/video_display.cpp @@ -617,7 +617,6 @@ void VideoDisplay::OnSaveSnapshotRaw(wxCommandEvent &event) { ///////////////////// // Copy coordinates void VideoDisplay::OnCopyCoords(wxCommandEvent &event) { - wxLogMessage(_T("TODO: FIXME")); if (wxTheClipboard->Open()) { int sw,sh; VideoContext::Get()->GetScriptSize(sw,sh); diff --git a/aegisub/visual_tool_rotatexy.cpp b/aegisub/visual_tool_rotatexy.cpp index 5ba0d7db8..d53cc23e6 100644 --- a/aegisub/visual_tool_rotatexy.cpp +++ b/aegisub/visual_tool_rotatexy.cpp @@ -140,9 +140,9 @@ void VisualToolRotateXY::Draw() { glVertex3f(0.0f,0.0f,0.0f); glVertex3f(50.0f,0.0f,0.0f); glVertex3f(0.0f,0.0f,0.0f); - glVertex3f(0.0f,-50.0f,0.0f); + glVertex3f(0.0f,50.0f,0.0f); glVertex3f(0.0f,0.0f,0.0f); - glVertex3f(0.0f,0.0f,-50.0f); + glVertex3f(0.0f,0.0f,50.0f); glEnd(); // Draw arrow tops @@ -155,20 +155,20 @@ void VisualToolRotateXY::Draw() { glVertex3f(50.0f,-3.0f,-3.0f); glEnd(); glBegin(GL_TRIANGLE_FAN); - glVertex3f(0.0f,-60.0f,0.0f); - glVertex3f(-3.0f,-50.0f,-3.0f); - glVertex3f(3.0f,-50.0f,-3.0f); - glVertex3f(3.0f,-50.0f,3.0f); - glVertex3f(-3.0f,-50.0f,3.0f); - glVertex3f(-3.0f,-50.0f,-3.0f); + glVertex3f(0.0f,60.0f,0.0f); + glVertex3f(-3.0f,50.0f,-3.0f); + glVertex3f(3.0f,50.0f,-3.0f); + glVertex3f(3.0f,50.0f,3.0f); + glVertex3f(-3.0f,50.0f,3.0f); + glVertex3f(-3.0f,50.0f,-3.0f); glEnd(); glBegin(GL_TRIANGLE_FAN); - glVertex3f(0.0f,0.0f,-60.0f); - glVertex3f(-3.0f,-3.0f,-50.0f); - glVertex3f(3.0f,-3.0f,-50.0f); - glVertex3f(3.0f,3.0f,-50.0f); - glVertex3f(-3.0f,3.0f,-50.0f); - glVertex3f(-3.0f,-3.0f,-50.0f); + glVertex3f(0.0f,0.0f,60.0f); + glVertex3f(-3.0f,-3.0f,50.0f); + glVertex3f(3.0f,-3.0f,50.0f); + glVertex3f(3.0f,3.0f,50.0f); + glVertex3f(-3.0f,3.0f,50.0f); + glVertex3f(-3.0f,-3.0f,50.0f); glEnd(); // Restore gl's state