Move hunspell to subprojects

This commit is contained in:
Ryan Lucia 2019-02-13 12:33:37 -05:00 committed by odrling
parent 6a2abf9281
commit bd4f69069c
54 changed files with 164 additions and 164 deletions

View File

@ -1,164 +1,164 @@
# Microsoft Developer Studio Project File - Name="hunspell" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="hunspell" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104 # TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=hunspell - Win32 Debug CFG=hunspell - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "hunspell.mak". !MESSAGE NMAKE /f "hunspell.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "hunspell.mak" CFG="hunspell - Win32 Debug" !MESSAGE NMAKE /f "hunspell.mak" CFG="hunspell - Win32 Debug"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "hunspell - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "hunspell - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "hunspell - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "hunspell - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
# PROP AllowPerConfigDependencies 0 # PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "" # PROP Scc_ProjName ""
# PROP Scc_LocalPath "" # PROP Scc_LocalPath ""
CPP=cl.exe CPP=cl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "hunspell - Win32 Release" !IF "$(CFG)" == "hunspell - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
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# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "Release"
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "W32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "W32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "W32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /D "W32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "hunspell - Win32 Debug" !ELSEIF "$(CFG)" == "hunspell - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
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# PROP BASE Intermediate_Dir "Debug" # PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 1 # PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug" # PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug" # PROP Intermediate_Dir "Debug"
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "W32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "W32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD RSC /l 0x40e /d "_DEBUG" # ADD RSC /l 0x40e /d "_DEBUG"
BSC32=bscmake.exe BSC32=bscmake.exe
# ADD BASE BSC32 /nologo # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo # ADD LIB32 /nologo
!ENDIF !ENDIF
# Begin Target # Begin Target
# Name "hunspell - Win32 Release" # Name "hunspell - Win32 Release"
# Name "hunspell - Win32 Debug" # Name "hunspell - Win32 Debug"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File # Begin Source File
SOURCE=.\affentry.cxx SOURCE=.\affentry.cxx
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\affixmgr.cxx SOURCE=.\affixmgr.cxx
# End Source File # End Source File
# Begin Source File # Begin Source File
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# Begin Source File # Begin Source File
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# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\affixmgr.hxx SOURCE=.\affixmgr.hxx
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\atypes.hxx SOURCE=.\atypes.hxx
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\baseaffix.hxx SOURCE=.\baseaffix.hxx
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\csutil.hxx SOURCE=.\csutil.hxx
# End Source File # End Source File
# Begin Source File # Begin Source File
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# Begin Source File # Begin Source File
SOURCE=.\langnum.hxx SOURCE=.\langnum.hxx
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# Begin Source File # Begin Source File
SOURCE=.\hunspell.hxx SOURCE=.\hunspell.hxx
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# Begin Source File # Begin Source File
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# End Project # End Project