Update some out-of-date bits of the README

This commit is contained in:
Thomas Goyne 2014-09-18 07:57:55 -07:00
parent c41e97cec1
commit 66c9872563
1 changed files with 4 additions and 5 deletions

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@ -12,7 +12,7 @@ Support is available on [the forums](http://forum.aegisub.org) or [on IRC](irc:/
Prerequisites:
1. Visual Studio 2013 (Express edition is good enough) or the Windows 8.1 SDK (command line builds only).
1. Visual Studio 2013 Update 2 or older (Express edition is good enough; Update 3 is not supported) or the Windows 8.1 SDK (command line builds only).
2. A recent DirectX SDK
4. [Yasm](http://yasm.tortall.net/) installed to somewhere on your path.
@ -27,10 +27,9 @@ All other dependencies are either stored in the repository or are included as su
Building:
1. Clone Aegisub's repository recursively to fetch it and all submodules: `git clone --recursive git@github.com:Aegisub/Aegisub.git`
2. Open Visual Studio from the VS2013 Native Tools Command Promp using devenv.exe /useenv (required for the build system to be able to find nmake.exe for building wxWidgets)
3. Open Aegisub.sln
4. Build the solution.
5. Copy the contents of an existing Aegisub install into the aegisub/aegisub/bin directory (not strictly required, but you'll be missing a lot of functionality otherwise).
2. Open Aegisub.sln
3. Build the solution.
4. Copy the contents of an existing Aegisub install into the aegisub/aegisub/bin directory (not strictly required, but you'll be missing a lot of functionality otherwise).
For actual development work you will probably want to mostly use the
"Debug-MinDep" configuration (which disables building most of the projects), as