From 66c98725631a2d01dee608230479a2a92cb67dc8 Mon Sep 17 00:00:00 2001 From: Thomas Goyne Date: Thu, 18 Sep 2014 07:57:55 -0700 Subject: [PATCH] Update some out-of-date bits of the README --- README.md | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 968e372ad..8df961de2 100644 --- a/README.md +++ b/README.md @@ -12,7 +12,7 @@ Support is available on [the forums](http://forum.aegisub.org) or [on IRC](irc:/ Prerequisites: -1. Visual Studio 2013 (Express edition is good enough) or the Windows 8.1 SDK (command line builds only). +1. Visual Studio 2013 Update 2 or older (Express edition is good enough; Update 3 is not supported) or the Windows 8.1 SDK (command line builds only). 2. A recent DirectX SDK 4. [Yasm](http://yasm.tortall.net/) installed to somewhere on your path. @@ -27,10 +27,9 @@ All other dependencies are either stored in the repository or are included as su Building: 1. Clone Aegisub's repository recursively to fetch it and all submodules: `git clone --recursive git@github.com:Aegisub/Aegisub.git` -2. Open Visual Studio from the VS2013 Native Tools Command Promp using devenv.exe /useenv (required for the build system to be able to find nmake.exe for building wxWidgets) -3. Open Aegisub.sln -4. Build the solution. -5. Copy the contents of an existing Aegisub install into the aegisub/aegisub/bin directory (not strictly required, but you'll be missing a lot of functionality otherwise). +2. Open Aegisub.sln +3. Build the solution. +4. Copy the contents of an existing Aegisub install into the aegisub/aegisub/bin directory (not strictly required, but you'll be missing a lot of functionality otherwise). For actual development work you will probably want to mostly use the "Debug-MinDep" configuration (which disables building most of the projects), as