Aegisub/aegisub/src/ass_style.h

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// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
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//
// $Id$
/// @file ass_style.h
/// @see ass_style.cpp
/// @ingroup subs_storage
///
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#ifndef AGI_PRE
#include <wx/colour.h>
#endif
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#include "ass_entry.h"
/// DOCME
/// @class AssColor
/// @brief DOCME
///
/// DOCME
struct AssColor {
int r; ///< Red component
int g; ///< Green component
int b; ///< Blue component
int a; ///< Alpha component
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AssColor();
AssColor(int r, int g, int b, int a = 0);
AssColor(const wxColour &color);
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bool operator==(const AssColor &col) const;
bool operator!=(const AssColor &col) const;
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wxColor GetWXColor(); // Return as a wxColor
void SetWXColor(const wxColor &color); // Sets from a wxColor
void Parse(const wxString value); // Parse SSA or ASS-style color
wxString GetASSFormatted(bool alpha,bool stripped=false,bool isStyle=false) const; // Gets color formated in ASS format
wxString GetSSAFormatted() const;
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};
/// DOCME
/// @class AssStyle
/// @brief DOCME
///
/// DOCME
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class AssStyle : public AssEntry {
public:
/// DOCME
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wxString name;
/// DOCME
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wxString font;
/// DOCME
double fontsize;
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/// DOCME
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AssColor primary;
/// DOCME
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AssColor secondary;
/// DOCME
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AssColor outline;
/// DOCME
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AssColor shadow;
/// DOCME
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bool bold;
/// DOCME
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bool italic;
/// DOCME
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bool underline;
/// DOCME
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bool strikeout;
/// DOCME
double scalex;
/// DOCME
double scaley;
/// DOCME
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double spacing;
/// DOCME
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double angle;
/// DOCME
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int borderstyle;
/// DOCME
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double outline_w;
/// DOCME
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double shadow_w;
/// DOCME
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int alignment;
/// DOCME
int Margin[4];
/// DOCME
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int encoding;
/// DOCME
int relativeTo;
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/// @brief DOCME
///
ASS_EntryType GetType() const { return ENTRY_STYLE; }
bool Parse(wxString data,int version=1); // Parses raw ASS/SSA data into everything else
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void UpdateData(); // Updates raw data
wxString GetSSAText() const; // Retrieves SSA-formatted style
wxString GetMarginString(int which) const; // Returns the margin value as a string (0 = left, 1 = right, 2 = vertical/top, 3 = bottom)
void SetMarginString(const wxString value,int which); // Sets margin value from a string (0 = left, 1 = right, 2 = vertical/top, 3 = bottom)
static void GetEncodings(wxArrayString &encodingStrings);
AssEntry *Clone() const;
bool IsEqualTo(AssStyle *style) const;
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AssStyle();
AssStyle(AssStyle const&);
AssStyle(wxString data,int version=1);
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~AssStyle();
};