Aegisub/aegisub/src/subtitle_format.cpp

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// Copyright (c) 2006, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file subtitle_format.cpp
/// @brief Base class for subtitle format handlers
/// @ingroup subtitle_io
///
#include "config.h"
#include "subtitle_format.h"
#ifndef AGI_PRE
#include <wx/intl.h>
#include <wx/choicdlg.h> // Keep this last so wxUSE_CHOICEDLG is set.
#endif
#include "ass_attachment.h"
#include "ass_dialogue.h"
#include "ass_file.h"
#include "ass_style.h"
#include "subtitle_format_ass.h"
#include "subtitle_format_encore.h"
#include "subtitle_format_microdvd.h"
#include "subtitle_format_mkv.h"
#include "subtitle_format_srt.h"
#include "subtitle_format_transtation.h"
#include "subtitle_format_ttxt.h"
#include "subtitle_format_txt.h"
#include "utils.h"
#include "video_context.h"
using namespace std::tr1::placeholders;
SubtitleFormat::SubtitleFormat(wxString const& name)
: name(name)
{
formats.push_back(this);
}
SubtitleFormat::~SubtitleFormat() {
formats.remove(this);
}
bool SubtitleFormat::CanReadFile(wxString const& filename) const {
return GetReadWildcards().Index(filename.AfterLast('.'), false) != wxNOT_FOUND;
}
bool SubtitleFormat::CanWriteFile(wxString const& filename) const {
return GetWriteWildcards().Index(filename.AfterLast('.'), false) != wxNOT_FOUND;
}
bool SubtitleFormat::CanSave(const AssFile *subs) const {
AssStyle defstyle;
for (std::list<AssEntry*>::const_iterator cur = subs->Line.begin(); cur != subs->Line.end(); ++cur) {
// Check style, if anything non-default is found, return false
if (const AssStyle *curstyle = dynamic_cast<const AssStyle*>(*cur)) {
if (curstyle->GetEntryData() != defstyle.GetEntryData())
return false;
}
// Check for attachments, if any is found, return false
if (dynamic_cast<const AssAttachment*>(*cur)) return false;
// Check dialog
if (const AssDialogue *curdiag = dynamic_cast<const AssDialogue*>(*cur)) {
if (curdiag->GetStrippedText() != curdiag->Text)
return false;
}
}
return true;
}
FractionalTime SubtitleFormat::AskForFPS(bool showSMPTE) const {
wxArrayString choices;
bool drop = false;
// Video FPS
VideoContext *context = VideoContext::Get();
bool vidLoaded = context->TimecodesLoaded();
if (vidLoaded) {
wxString vidFPS;
if (context->FPS().IsVFR())
vidFPS = "VFR";
else
vidFPS = wxString::Format("%.3f", context->FPS().FPS());
choices.Add(wxString::Format(_("From video (%s)"), vidFPS));
}
// Standard FPS values
choices.Add(_("15.000 FPS"));
choices.Add(_("23.976 FPS (Decimated NTSC)"));
choices.Add(_("24.000 FPS (FILM)"));
choices.Add(_("25.000 FPS (PAL)"));
choices.Add(_("29.970 FPS (NTSC)"));
if (showSMPTE)
choices.Add(_("29.970 FPS (NTSC with SMPTE dropframe)"));
choices.Add(_("30.000 FPS"));
choices.Add(_("50.000 FPS (PAL x2)"));
choices.Add(_("59.940 FPS (NTSC x2)"));
choices.Add(_("60.000 FPS"));
choices.Add(_("119.880 FPS (NTSC x4)"));
choices.Add(_("120.000 FPS"));
using agi::vfr::Framerate;
Framerate fps;
// Ask
int choice = wxGetSingleChoiceIndex(_("Please choose the appropriate FPS for the subtitles:"), _("FPS"), choices);
if (choice == -1)
return FractionalTime(fps);
// Get FPS from choice
if (vidLoaded) choice--;
// dropframe was displayed, that means all choices >4 are bumped up by 1
if (!showSMPTE && choice > 4) ++choice;
switch (choice) {
case -1: fps = context->FPS(); break; // VIDEO
case 0: fps = Framerate(15, 1); break;
case 1: fps = Framerate(24000, 1001); break;
case 2: fps = Framerate(24, 1); break;
case 3: fps = Framerate(25, 1); break;
case 4: fps = Framerate(30000, 1001); break;
case 5: fps = Framerate(30000, 1001); drop = true; break;
case 6: fps = Framerate(30, 1); break;
case 7: fps = Framerate(50, 1); break;
case 8: fps = Framerate(60000, 1001); break;
case 9: fps = Framerate(60, 1); break;
case 10: fps = Framerate(120000, 1001); break;
case 11: fps = Framerate(120, 1); break;
}
return FractionalTime(fps, drop);
}
void SubtitleFormat::StripTags(LineList &lines) const {
for (LineList::iterator cur = lines.begin(); cur != lines.end(); ++cur) {
if (AssDialogue *current = dynamic_cast<AssDialogue*>(*cur)) {
current->StripTags();
}
}
}
void SubtitleFormat::ConvertNewlines(LineList &lines, wxString const& newline, bool mergeLineBreaks) const {
for (LineList::iterator cur = lines.begin(); cur != lines.end(); ++cur) {
if (AssDialogue *current = dynamic_cast<AssDialogue*>(*cur)) {
current->Text.Replace("\\h", " ");
current->Text.Replace("\\n", newline);
current->Text.Replace("\\N", newline);
if (mergeLineBreaks) {
while (current->Text.Replace(newline+newline, newline));
}
}
}
}
void SubtitleFormat::StripComments(LineList &lines) const {
for (LineList::iterator it = lines.begin(); it != lines.end(); ) {
AssDialogue *diag = dynamic_cast<AssDialogue*>(*it);
if (!diag || (!diag->Comment && diag->Text.size()))
++it;
else {
delete *it;
lines.erase(it++);
}
}
}
void SubtitleFormat::StripNonDialogue(LineList &lines) const {
for (LineList::iterator it = lines.begin(); it != lines.end(); ) {
if (dynamic_cast<AssDialogue*>(*it))
++it;
else {
delete *it;
lines.erase(it++);
}
}
}
static bool dialog_start_lt(AssEntry *pos, AssDialogue *to_insert) {
AssDialogue *diag = dynamic_cast<AssDialogue*>(pos);
return diag && diag->Start > to_insert->Start;
}
/// @brief Split and merge lines so there are no overlapping lines
///
/// Algorithm described at http://devel.aegisub.org/wiki/Technical/SplitMerge
void SubtitleFormat::RecombineOverlaps(LineList &lines) const {
LineList::iterator cur, next = lines.begin();
cur = next++;
for (; next != lines.end(); cur = next++) {
AssDialogue *prevdlg = dynamic_cast<AssDialogue*>(*cur);
AssDialogue *curdlg = dynamic_cast<AssDialogue*>(*next);
if (!curdlg || !prevdlg) continue;
if (prevdlg->End <= curdlg->Start) continue;
// Use names like in the algorithm description and prepare for erasing
// old dialogues from the list
LineList::iterator prev = cur;
cur = next;
next++;
// std::list::insert() inserts items before the given iterator, so
// we need 'next' for inserting. 'prev' and 'cur' can safely be erased
// from the list now.
lines.erase(prev);
lines.erase(cur);
//Is there an A part before the overlap?
if (curdlg->Start > prevdlg->Start) {
// Produce new entry with correct values
AssDialogue *newdlg = dynamic_cast<AssDialogue*>(prevdlg->Clone());
newdlg->Start = prevdlg->Start;
newdlg->End = curdlg->Start;
newdlg->Text = prevdlg->Text;
lines.insert(find_if(next, lines.end(), bind(dialog_start_lt, _1, newdlg)), newdlg);
}
// Overlapping A+B part
{
AssDialogue *newdlg = dynamic_cast<AssDialogue*>(prevdlg->Clone());
newdlg->Start = curdlg->Start;
newdlg->End = (prevdlg->End < curdlg->End) ? prevdlg->End : curdlg->End;
// Put an ASS format hard linewrap between lines
newdlg->Text = curdlg->Text + "\\N" + prevdlg->Text;
lines.insert(find_if(next, lines.end(), bind(dialog_start_lt, _1, newdlg)), newdlg);
}
// Is there an A part after the overlap?
if (prevdlg->End > curdlg->End) {
// Produce new entry with correct values
AssDialogue *newdlg = dynamic_cast<AssDialogue*>(prevdlg->Clone());
newdlg->Start = curdlg->End;
newdlg->End = prevdlg->End;
newdlg->Text = prevdlg->Text;
lines.insert(find_if(next, lines.end(), bind(dialog_start_lt, _1, newdlg)), newdlg);
}
// Is there a B part after the overlap?
if (curdlg->End > prevdlg->End) {
// Produce new entry with correct values
AssDialogue *newdlg = dynamic_cast<AssDialogue*>(prevdlg->Clone());
newdlg->Start = prevdlg->End;
newdlg->End = curdlg->End;
newdlg->Text = curdlg->Text;
lines.insert(find_if(next, lines.end(), bind(dialog_start_lt, _1, newdlg)), newdlg);
}
next--;
}
}
/// @brief Merge identical lines that follow each other
void SubtitleFormat::MergeIdentical(LineList &lines) const {
LineList::iterator cur, next = lines.begin();
cur = next++;
for (; next != lines.end(); cur = next++) {
AssDialogue *curdlg = dynamic_cast<AssDialogue*>(*cur);
AssDialogue *nextdlg = dynamic_cast<AssDialogue*>(*next);
if (curdlg && nextdlg && curdlg->End == nextdlg->Start && curdlg->Text == nextdlg->Text) {
// Merge timing
nextdlg->Start = std::min(nextdlg->Start, curdlg->Start);
nextdlg->End = std::max(nextdlg->End, curdlg->End);
// Remove duplicate line
delete *cur;
lines.erase(cur);
}
}
}
std::list<SubtitleFormat*> SubtitleFormat::formats;
void SubtitleFormat::LoadFormats() {
if (formats.empty()) {
new ASSSubtitleFormat;
new EncoreSubtitleFormat;
new MKVSubtitleFormat;
new MicroDVDSubtitleFormat;
new SRTSubtitleFormat;
new TTXTSubtitleFormat;
new TXTSubtitleFormat;
new TranStationSubtitleFormat;
}
}
void SubtitleFormat::DestroyFormats() {
for (std::list<SubtitleFormat*>::iterator it = formats.begin(); it != formats.end(); )
delete *it++;
}
template<class Cont, class Pred>
SubtitleFormat *find_or_null(Cont &container, Pred pred) {
typename Cont::iterator it = find_if(container.begin(), container.end(), pred);
if (it == container.end())
return 0;
return *it;
}
const SubtitleFormat *SubtitleFormat::GetReader(wxString const& filename) {
LoadFormats();
return find_or_null(formats, bind(&SubtitleFormat::CanReadFile, _1, filename));
}
const SubtitleFormat *SubtitleFormat::GetWriter(wxString const& filename) {
LoadFormats();
return find_or_null(formats, bind(&SubtitleFormat::CanWriteFile, _1, filename));
}
wxString SubtitleFormat::GetWildcards(int mode) {
LoadFormats();
wxArrayString all;
wxString final;
std::list<SubtitleFormat*>::iterator curIter;
for (curIter=formats.begin();curIter!=formats.end();curIter++) {
SubtitleFormat *format = *curIter;
wxArrayString cur = mode == 0 ? format->GetReadWildcards() : format->GetWriteWildcards();
if (cur.empty()) continue;
for_each(cur.begin(), cur.end(), bind(&wxString::Prepend, _1, "*."));
copy(cur.begin(), cur.end(), std::back_inserter(all));
final += "|" + format->GetName() + " (" + wxJoin(cur, ',') + ")|" + wxJoin(cur, ';');
}
final.Prepend(_("All Supported Formats") + " (" + wxJoin(all, ',') + ")|" + wxJoin(all, ';'));
return final;
}