Aegisub/aegisub/src/subtitle_format.cpp

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// Copyright (c) 2006, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file subtitle_format.cpp
/// @brief Base class for subtitle format handlers
/// @ingroup subtitle_io
///
#include "config.h"
#ifndef AGI_PRE
#include <wx/intl.h>
#include <wx/choicdlg.h> // Keep this last so wxUSE_CHOICEDLG is set.
#endif
#include "ass_file.h"
#include "subtitle_format.h"
#include "subtitle_format_ass.h"
#include "subtitle_format_dvd.h"
#include "subtitle_format_encore.h"
#include "subtitle_format_microdvd.h"
#include "subtitle_format_mkv.h"
#include "subtitle_format_srt.h"
#include "subtitle_format_transtation.h"
#include "subtitle_format_ttxt.h"
#include "subtitle_format_txt.h"
#include "video_context.h"
/// @brief Constructor
///
SubtitleFormat::SubtitleFormat() {
Line = NULL;
Register();
isCopy = false;
}
/// @brief Destructor
///
SubtitleFormat::~SubtitleFormat () {
Remove();
}
/// DOCME
std::list<SubtitleFormat*> SubtitleFormat::formats;
/// DOCME
bool SubtitleFormat::loaded = false;
/// @brief Set target
/// @param file
///
void SubtitleFormat::SetTarget(AssFile *file) {
ClearCopy();
if (!file) Line = NULL;
else Line = &file->Line;
assFile = file;
}
/// @brief Create copy
///
void SubtitleFormat::CreateCopy() {
SetTarget(new AssFile(*assFile));
isCopy = true;
}
/// @brief Clear copy
///
void SubtitleFormat::ClearCopy() {
if (isCopy) {
delete assFile;
assFile = NULL;
isCopy = false;
}
}
/// @brief Clear subtitles
///
void SubtitleFormat::Clear() {
assFile->Clear();
}
/// @brief Load default
/// @param defline
///
void SubtitleFormat::LoadDefault(bool defline) {
assFile->LoadDefault(defline);
}
/// @brief Add line
/// @param data
/// @param group
/// @param version
/// @param outgroup
void SubtitleFormat::AddLine(wxString data,wxString group,int &version,wxString *outgroup) {
assFile->AddLine(data,group,version,outgroup);
}
/// @brief Add formats
///
void SubtitleFormat::LoadFormats () {
if (!loaded) {
new ASSSubtitleFormat();
new SRTSubtitleFormat();
new TXTSubtitleFormat();
new TTXTSubtitleFormat();
new MicroDVDSubtitleFormat();
new MKVSubtitleFormat();
new EncoreSubtitleFormat();
new TranStationSubtitleFormat();
#ifdef _DEBUG
new DVDSubtitleFormat();
#endif
}
loaded = true;
}
/// @brief Destroy formats
///
void SubtitleFormat::DestroyFormats () {
std::list<SubtitleFormat*>::iterator cur;
for (cur=formats.begin();cur!=formats.end();cur = formats.begin()) {
delete *cur;
}
formats.clear();
}
/// @brief Get an appropriate reader
/// @param filename
/// @return
///
SubtitleFormat *SubtitleFormat::GetReader(wxString filename) {
LoadFormats();
std::list<SubtitleFormat*>::iterator cur;
SubtitleFormat *reader;
for (cur=formats.begin();cur!=formats.end();cur++) {
reader = *cur;
if (reader->CanReadFile(filename)) return reader;
}
return NULL;
}
/// @brief Get an appropriate writer
/// @param filename
/// @return
///
SubtitleFormat *SubtitleFormat::GetWriter(wxString filename) {
LoadFormats();
std::list<SubtitleFormat*>::iterator cur;
SubtitleFormat *writer;
for (cur=formats.begin();cur!=formats.end();cur++) {
writer = *cur;
if (writer->CanWriteFile(filename)) return writer;
}
return NULL;
}
/// @brief Register
/// @return
///
void SubtitleFormat::Register() {
std::list<SubtitleFormat*>::iterator cur;
for (cur=formats.begin();cur!=formats.end();cur++) {
if (*cur == this) return;
}
formats.push_back(this);
}
/// @brief Remove
/// @return
///
void SubtitleFormat::Remove() {
std::list<SubtitleFormat*>::iterator cur;
for (cur=formats.begin();cur!=formats.end();cur++) {
if (*cur == this) {
formats.erase(cur);
return;
}
}
}
/// @brief Get read wildcards
/// @return
///
wxArrayString SubtitleFormat::GetReadWildcards() {
return wxArrayString();
}
/// @brief Get write wildcards
/// @return
///
wxArrayString SubtitleFormat::GetWriteWildcards() {
return wxArrayString();
}
/// @brief Get wildcard list
/// @param mode
/// @return
///
wxString SubtitleFormat::GetWildcards(int mode) {
// Ensure it's loaded
LoadFormats();
// Variables
wxArrayString all;
wxArrayString cur;
wxString wild;
wxString final;
wxString temp1;
wxString temp2;
// For each format
std::list<SubtitleFormat*>::iterator curIter;
SubtitleFormat *format;
for (curIter=formats.begin();curIter!=formats.end();curIter++) {
// Get list
format = *curIter;
if (mode == 0) cur = format->GetReadWildcards();
else if (mode == 1) cur = format->GetWriteWildcards();
temp1.Clear();
temp2.Clear();
// Has wildcards
if (cur.Count()) {
// Process entries
for (unsigned int i=0;i<cur.Count();i++) {
wild = "*." + cur[i];
all.Add(wild);
temp1 += wild + ",";
temp2 += wild + ";";
}
// Assemble final name
final += format->GetName() + " (" + temp1.Left(temp1.Length()-1) + ")|" + temp2.Left(temp2.Length()-1) + "|";
}
}
// Add "all formats" list
temp1.Clear();
temp2.Clear();
for (unsigned int i=0;i<all.Count();i++) {
temp1 += all[i] + ",";
temp2 += all[i] + ";";
}
final = wxString(_("All Supported Formats")) + " (" + temp1.Left(temp1.Length()-1) + ")|" + temp2.Left(temp2.Length()-1) + "|" + final.Left(final.Length()-1);
// Return final list
return final;
}
/// @brief Ask the user to enter the FPS
/// @param showSMPTE
/// @return
///
SubtitleFormat::FPSRational SubtitleFormat::AskForFPS(bool showSMPTE) {
wxArrayString choices;
FPSRational fps_rat;
fps_rat.smpte_dropframe = false; // ensure it's false by default
// Video FPS
VideoContext *context = VideoContext::Get();
bool vidLoaded = context->TimecodesLoaded();
if (vidLoaded) {
wxString vidFPS;
if (context->FPS().IsVFR()) vidFPS = "VFR";
else vidFPS = wxString::Format("%.3f",context->FPS().FPS());
choices.Add(wxString::Format("From video (%s)",vidFPS));
}
// Standard FPS values
choices.Add(_("15.000 FPS"));
choices.Add(_("23.976 FPS (Decimated NTSC)"));
choices.Add(_("24.000 FPS (FILM)"));
choices.Add(_("25.000 FPS (PAL)"));
choices.Add(_("29.970 FPS (NTSC)"));
if (showSMPTE)
choices.Add(_("29.970 FPS (NTSC with SMPTE dropframe)"));
choices.Add(_("30.000 FPS"));
choices.Add(_("50.000 FPS (PAL x2)"));
choices.Add(_("59.940 FPS (NTSC x2)"));
choices.Add(_("60.000 FPS"));
choices.Add(_("119.880 FPS (NTSC x4)"));
choices.Add(_("120.000 FPS"));
// Ask
int choice = wxGetSingleChoiceIndex(_("Please choose the appropriate FPS for the subtitles:"),_("FPS"),choices);
if (choice == -1) {
fps_rat.num = 0;
fps_rat.den = 0;
return fps_rat;
}
// Get FPS from choice
if (vidLoaded) choice--;
// dropframe was displayed, that means all choices >4 are bumped up by 1
if (showSMPTE) {
switch (choice) {
case -1: fps_rat.num = -1; fps_rat.den = 1; break; // VIDEO
case 0: fps_rat.num = 15; fps_rat.den = 1; break;
case 1: fps_rat.num = 24000; fps_rat.den = 1001; break;
case 2: fps_rat.num = 24; fps_rat.den = 1; break;
case 3: fps_rat.num = 25; fps_rat.den = 1; break;
case 4: fps_rat.num = 30000; fps_rat.den = 1001; break;
case 5: fps_rat.num = 30000; fps_rat.den = 1001; fps_rat.smpte_dropframe = true; break;
case 6: fps_rat.num = 30; fps_rat.den = 1; break;
case 7: fps_rat.num = 50; fps_rat.den = 1; break;
case 8: fps_rat.num = 60000; fps_rat.den = 1001; break;
case 9: fps_rat.num = 60; fps_rat.den = 1; break;
case 10: fps_rat.num = 120000; fps_rat.den = 1001; break;
case 11: fps_rat.num = 120; fps_rat.den = 1; break;
}
return fps_rat;
} else {
// dropframe wasn't displayed
switch (choice) {
case -1: fps_rat.num = -1; fps_rat.den = 1; break; // VIDEO
case 0: fps_rat.num = 15; fps_rat.den = 1; break;
case 1: fps_rat.num = 24000; fps_rat.den = 1001; break;
case 2: fps_rat.num = 24; fps_rat.den = 1; break;
case 3: fps_rat.num = 25; fps_rat.den = 1; break;
case 4: fps_rat.num = 30000; fps_rat.den = 1001; break;
case 5: fps_rat.num = 30; fps_rat.den = 1; break;
case 6: fps_rat.num = 50; fps_rat.den = 1; break;
case 7: fps_rat.num = 60000; fps_rat.den = 1001; break;
case 8: fps_rat.num = 60; fps_rat.den = 1; break;
case 9: fps_rat.num = 120000; fps_rat.den = 1001; break;
case 10: fps_rat.num = 120; fps_rat.den = 1; break;
}
return fps_rat;
}
// fubar
fps_rat.num = 0;
fps_rat.den = 0;
return fps_rat;
}
/// @brief Sort lines
///
void SubtitleFormat::SortLines() {
AssFile::Sort(*Line);
}
/// @brief Convert tags
/// @param format
/// @param lineEnd
///
void SubtitleFormat::ConvertTags(int format,const wxString &lineEnd,bool mergeLineBreaks) {
using std::list;
list<AssEntry*>::iterator next;
for (list<AssEntry*>::iterator cur=Line->begin();cur!=Line->end();cur++) {
AssDialogue *current = dynamic_cast<AssDialogue*>(*cur);
if (current) {
// Strip tags
if (format == 1) current->StripTags();
else if (format == 2) current->ConvertTagsToSRT();
// Replace line breaks
current->Text.Replace("\\h"," ",true);
current->Text.Replace("\\n",lineEnd,true);
current->Text.Replace("\\N",lineEnd,true);
if (mergeLineBreaks) {
while (current->Text.Replace(lineEnd+lineEnd,lineEnd,true)) {};
}
}
}
}
/// @brief Remove all comment lines
///
void SubtitleFormat::StripComments() {
using std::list;
list<AssEntry*>::iterator next;
for (list<AssEntry*>::iterator cur = Line->begin(); cur != Line->end(); cur = next) {
next = cur;
next++;
AssDialogue *dlg = dynamic_cast<AssDialogue*>(*cur);
if (dlg && (dlg->Comment || dlg->Text.IsEmpty())) {
delete *cur;
Line->erase(cur);
}
}
}
/// @brief Remove all non-dialogue lines
///
void SubtitleFormat::StripNonDialogue() {
using std::list;
list<AssEntry*>::iterator next;
for (list<AssEntry*>::iterator cur = Line->begin(); cur != Line->end(); cur = next) {
next = cur;
next++;
if (!dynamic_cast<AssDialogue*>(*cur)) {
delete *cur;
Line->erase(cur);
}
}
}
/// @brief Helper function for RecombineOverlaps()
/// @param list
/// @param next
/// @param newdlg
///
static void InsertLineSortedIntoList(std::list<AssEntry*> &list, std::list<AssEntry*>::iterator next, AssDialogue *newdlg) {
std::list<AssEntry*>::iterator insertpos = next;
bool inserted = false;
while (insertpos != list.end()) {
AssDialogue *candidate = dynamic_cast<AssDialogue*>(*insertpos);
if (candidate && candidate->Start >= newdlg->Start) {
list.insert(insertpos, newdlg);
inserted = true;
break;
}
insertpos++;
}
if (!inserted) {
list.push_back(newdlg);
}
}
/// @brief Split and merge lines so there are no overlapping lines
///
/// Algorithm described at http://devel.aegisub.org/wiki/Technical/SplitMerge
void SubtitleFormat::RecombineOverlaps() {
using std::list;
list<AssEntry*>::iterator next;
for (list<AssEntry*>::iterator cur = Line->begin(); cur != Line->end(); cur = next) {
next = cur;
next++;
if (next == Line->end()) break;
AssDialogue *prevdlg = dynamic_cast<AssDialogue*>(*cur);
AssDialogue *curdlg = dynamic_cast<AssDialogue*>(*next);
if (curdlg && prevdlg && prevdlg->End > curdlg->Start) {
// Use names like in the algorithm description and prepare for erasing
// old dialogues from the list
list<AssEntry*>::iterator prev = cur;
cur = next;
next++;
// std::list::insert() inserts items before the given iterator, so
// we need 'next' for inserting. 'prev' and 'cur' can safely be erased
// from the list now.
Line->erase(prev);
Line->erase(cur);
//Is there an A part before the overlap?
if (curdlg->Start > prevdlg->Start) {
// Produce new entry with correct values
AssDialogue *newdlg = dynamic_cast<AssDialogue*>(prevdlg->Clone());
newdlg->Start = prevdlg->Start;
newdlg->End = curdlg->Start;
newdlg->Text = prevdlg->Text;
InsertLineSortedIntoList(*Line, next, newdlg);
}
// Overlapping A+B part
{
AssDialogue *newdlg = dynamic_cast<AssDialogue*>(prevdlg->Clone());
newdlg->Start = curdlg->Start;
newdlg->End = (prevdlg->End < curdlg->End) ? prevdlg->End : curdlg->End;
// Put an ASS format hard linewrap between lines
newdlg->Text = curdlg->Text + "\\N" + prevdlg->Text;
InsertLineSortedIntoList(*Line, next, newdlg);
}
// Is there an A part after the overlap?
if (prevdlg->End > curdlg->End) {
// Produce new entry with correct values
AssDialogue *newdlg = dynamic_cast<AssDialogue*>(prevdlg->Clone());
newdlg->Start = curdlg->End;
newdlg->End = prevdlg->End;
newdlg->Text = prevdlg->Text;
InsertLineSortedIntoList(*Line, next, newdlg);
}
// Is there a B part after the overlap?
if (curdlg->End > prevdlg->End) {
// Produce new entry with correct values
AssDialogue *newdlg = dynamic_cast<AssDialogue*>(prevdlg->Clone());
newdlg->Start = prevdlg->End;
newdlg->End = curdlg->End;
newdlg->Text = curdlg->Text;
InsertLineSortedIntoList(*Line, next, newdlg);
}
next--;
}
}
}
/// @brief Merge identical lines that follow each other
///
void SubtitleFormat::MergeIdentical() {
using std::list;
list<AssEntry*>::iterator next;
for (list<AssEntry*>::iterator cur = Line->begin(); cur != Line->end(); cur = next) {
next = cur;
next++;
if (next == Line->end()) break;
AssDialogue *curdlg = dynamic_cast<AssDialogue*>(*cur);
AssDialogue *nextdlg = dynamic_cast<AssDialogue*>(*next);
if (curdlg && nextdlg && curdlg->End == nextdlg->Start && curdlg->Text == nextdlg->Text) {
// Merge timing
nextdlg->Start = (nextdlg->Start < curdlg->Start ? nextdlg->Start : curdlg->Start);
nextdlg->End = (nextdlg->End > curdlg->End ? nextdlg->End : curdlg->End);
// Remove duplicate line
delete *cur;
Line->erase(cur);
}
}
}