Sweden-Number/dlls/d3d9
Nikolay Sivov a5328e51df d3d9/tests: Some tests for D3DPRESENTFLAG_LOCKABLE_BACKBUFFER mode.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-19 13:27:32 +02:00
..
tests d3d9/tests: Some tests for D3DPRESENTFLAG_LOCKABLE_BACKBUFFER mode. 2017-09-19 13:27:32 +02:00
Makefile.in
buffer.c d3d9: Use wined3d_resource_unmap() in d3d9_indexbuffer_Unlock(). 2016-08-30 19:09:21 +09:00
d3d9.spec
d3d9_main.c
d3d9_private.h wined3d: Add "parent_ops" for query objects. 2017-05-11 10:17:48 -05:00
device.c d3d9: Ask for texture GetDC() capability GET_DC based on texture format instead of initial swapchain buffer format. 2017-09-15 17:00:53 +02:00
directx.c wined3d: Add support for seamless cube map filtering. 2017-03-08 16:37:35 +01:00
query.c d3d9: Validate D3DQUERYTYPE. 2017-05-25 20:47:47 +02:00
shader.c wined3d: Add support for patch constant signatures. 2017-05-12 16:11:13 +02:00
stateblock.c
surface.c wined3d: Introduce a helper function to assign wined3d_box values. 2017-04-07 11:37:28 +02:00
swapchain.c d3d9: Do not decrease swapchain refcount when it is already 0. 2017-02-13 18:50:12 +01:00
texture.c wined3d: Introduce a helper function to assign wined3d_box values. 2017-04-07 11:37:28 +02:00
version.rc
vertexdeclaration.c wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9. 2016-07-27 22:21:12 +09:00
volume.c wined3d: Merge wined3d_surface_map() and wined3d_volume_map(). 2016-03-13 15:41:53 +09:00