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Makefile.in
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arb_program_shader.c
wined3d: Allow decompression blits on system memory resources in arbfp_blit_supported().
2017-02-08 17:02:47 +01:00
ati_fragment_shader.c
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buffer.c
wined3d: Use more suitable bind target for SRV/UAV buffers.
2017-02-08 17:00:09 +01:00
context.c
wined3d: Implement compute pipeline UAV binding.
2017-02-09 13:17:40 +01:00
cs.c
wined3d: Acquire unordered access resources for compute dispatches.
2017-02-09 13:17:42 +01:00
device.c
wined3d: Implement compute pipeline UAV binding.
2017-02-09 13:17:40 +01:00
directx.c
wined3d: Add ARB_compute_shader extension.
2017-02-02 19:50:37 +01:00
drawprim.c
wined3d: Introduce wined3d_device_dispatch_compute().
2017-02-02 19:50:37 +01:00
gl_compat.c
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glsl_shader.c
wined3d: Track current vertex color clamp mode in glsl_context_data.
2017-02-09 13:17:47 +01:00
nvidia_texture_shader.c
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palette.c
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query.c
wined3d: Return WINED3DERR_INVALIDCALL for not started queries.
2017-02-03 19:05:12 +01:00
resource.c
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sampler.c
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shader.c
wined3d: Recognize SM5 imm_atomic_iadd opcode.
2017-02-07 14:45:41 +01:00
shader_sm1.c
wined3d: Recognize dynamic linking shader instructions.
2016-12-08 13:54:14 +01:00
shader_sm4.c
wined3d: Recognize SM5 imm_atomic_iadd opcode.
2017-02-07 14:45:41 +01:00
state.c
wined3d: Implement compute pipeline UAV binding.
2017-02-09 13:17:40 +01:00
stateblock.c
wined3d: Implement compute pipeline UAV binding.
2017-02-09 13:17:40 +01:00
surface.c
wined3d: Disallow upload conversion from compressed formats in surface_convert_format().
2017-02-08 17:02:53 +01:00
swapchain.c
dxgi: Added support for DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE.
2017-02-09 13:16:57 +01:00
texture.c
wined3d: Upload textures if NO_DIRTY_UPDATE flag is set when locking dynamic textures.
2017-02-06 14:47:17 +01:00
utils.c
wined3d: Implement compute pipeline UAV binding.
2017-02-09 13:17:40 +01:00
version.rc
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vertexdeclaration.c
wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set.
2016-12-12 19:40:33 +01:00
view.c
wined3d: Add initial support for shader buffer views.
2017-01-26 16:57:48 +01:00
wined3d.spec
wined3d: Implement compute pipeline UAV binding.
2017-02-09 13:17:40 +01:00
wined3d_gl.h
wined3d: Add ARB_compute_shader extension.
2017-02-02 19:50:37 +01:00
wined3d_main.c
wined3d: Get rid of the "AlwaysOffscreen" setting.
2017-01-25 11:25:42 +01:00
wined3d_private.h
wined3d: Implement compute pipeline UAV binding.
2017-02-09 13:17:40 +01:00