3f7e5d647e
The broken pitch calculation also affects the resource memory layout, as evidenced by the mip-tree layout tests. Found using apitrace, which crashes on Wine when playing back traces containing ATI1 textures. Signed-off-by: Patrick Rudolph <siro@das-labor.org> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org> |
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.. | ||
Makefile.in | ||
arb_program_shader.c | ||
ati_fragment_shader.c | ||
buffer.c | ||
context.c | ||
cs.c | ||
device.c | ||
directx.c | ||
drawprim.c | ||
gl_compat.c | ||
glsl_shader.c | ||
nvidia_texture_shader.c | ||
palette.c | ||
query.c | ||
resource.c | ||
sampler.c | ||
shader.c | ||
shader_sm1.c | ||
shader_sm4.c | ||
state.c | ||
stateblock.c | ||
surface.c | ||
swapchain.c | ||
texture.c | ||
utils.c | ||
version.rc | ||
vertexdeclaration.c | ||
view.c | ||
wined3d.spec | ||
wined3d_gl.h | ||
wined3d_main.c | ||
wined3d_private.h |