Sweden-Number/dlls/wined3d
Patrick Rudolph 3f7e5d647e wined3d: Handle WINED3DFMT_FLAG_BROKEN_PITCH in wined3d_format_calculate_size().
The broken pitch calculation also affects the resource memory layout, as
evidenced by the mip-tree layout tests. Found using apitrace, which crashes on
Wine when playing back traces containing ATI1 textures.

Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-26 23:23:44 +09:00
..
Makefile.in
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
cs.c wined3d: Send resource preloads through the command stream. 2016-08-26 23:23:41 +09:00
device.c
directx.c wined3d: Introduce wined3d_find_closest_matching_adapter_mode(). 2016-08-26 23:23:34 +09:00
drawprim.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Send resource preloads through the command stream. 2016-08-26 23:23:41 +09:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Use wined3d_format_calculate_pitch() in wined3d_surface_upload_data(). 2016-08-26 23:23:42 +09:00
swapchain.c wined3d: Optionally use closest matching mode in wined3d_swapchain_resize_target(). 2016-08-26 23:23:36 +09:00
texture.c
utils.c wined3d: Handle WINED3DFMT_FLAG_BROKEN_PITCH in wined3d_format_calculate_size(). 2016-08-26 23:23:44 +09:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Introduce wined3d_find_closest_matching_adapter_mode(). 2016-08-26 23:23:34 +09:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Send resource preloads through the command stream. 2016-08-26 23:23:41 +09:00