Sweden-Number/dlls/wined3d
Stefan Dösinger fe3ebb3c42 wined3d: Do not upload to the vbo if there's nothing to do. 2007-04-20 13:04:25 +02:00
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Makefile.in wined3d: Use the context manager to prepare for drawing. 2007-02-13 12:03:40 +01:00
arb_program_shader.c wined3d: Implement bem shader instruction. 2007-03-27 12:30:38 +02:00
baseshader.c wined3d: Mark vertex shader 3.0 as foggy shaders if they write out the fog coord. 2007-04-13 12:58:12 +02:00
basetexture.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
context.c wined3d: Handle FBO attachments slightly more efficiently. 2007-04-09 12:38:53 +02:00
cubetexture.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
device.c wined3d: Implement ColorFill using FBOs, if they're being used. 2007-04-17 11:13:14 +02:00
directx.c d3d: Remove dependency on ddraw.h header. 2007-04-16 13:20:15 +02:00
drawprim.c wined3d: Fix drawStridedSlow typo. 2007-04-18 13:13:17 +02:00
glsl_shader.c wined3d: Fix some swizzles on scalars. 2007-04-13 12:56:06 +02:00
indexbuffer.c wined3d: Do not upload to the vbo if there's nothing to do. 2007-04-20 13:04:25 +02:00
palette.c d3d: Remove dependency on ddraw.h header. 2007-04-16 13:20:15 +02:00
pixelshader.c wined3d: Dirtify the shader and declaration states if the bound interface is destroyed. 2007-04-12 16:09:12 +02:00
query.c d3d: Remove dependency on ddraw.h header. 2007-04-16 13:20:15 +02:00
resource.c wined3d: Add the WINED3DSPD_IUNKNOWN flag and use it. 2007-02-15 14:20:38 +01:00
state.c d3d: Remove dependency on ddraw.h header. 2007-04-16 13:20:15 +02:00
stateblock.c wined3d: Use GL_TEXTURE_2D for dummy textures. 2007-03-30 11:25:23 +02:00
surface.c wined3d: Use surface_get_gl_buffer where appropriate. 2007-04-17 11:12:43 +02:00
surface_gdi.c d3d: Remove dependency on ddraw.h header. 2007-04-16 13:20:15 +02:00
swapchain.c wined3d: Don't try to clear the depth stencil if there is none. 2007-04-17 11:13:03 +02:00
texture.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
utils.c wined3d: Remove GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT from debug_fbostatus(). 2007-04-19 11:56:23 +02:00
vertexbuffer.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
vertexdeclaration.c wined3d: Dirtify the shader and declaration states if the bound interface is destroyed. 2007-04-12 16:09:12 +02:00
vertexshader.c wined3d: Dirtify the shader and declaration states if the bound interface is destroyed. 2007-04-12 16:09:12 +02:00
volume.c wined3d: Use GL_APPLE_client_storage if available. 2007-04-02 11:34:12 +02:00
volumetexture.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
wined3d.spec
wined3d_main.c wined3d: Remove resourceStoreCriticalSection. 2007-04-16 13:51:56 +02:00
wined3d_private.h wined3d: Add a function to determine if a surface is the front or the backbuffer for a swapchain, and return the corresponding GLenum. 2007-04-17 11:12:34 +02:00
wined3d_private_types.h wined3d: Implement support for projective textures in ps 2.0 and later. 2007-03-29 21:15:29 +02:00