Handle this render state similarly to D3DRS_ZFUNC, by mapping it in the
client DLLs.
As far as I can tell, save for the fact that it's only supposed to apply
to lines forming a convex outline, it's roughly equivalent to
D3DRS_ANTIALIASEDLINEENABLE. We definitely handled it the same way.
Curiously, even though we supported the render state, we didn't set the
corresponding capability bit. Do that now.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>