Sweden-Number/dlls/wined3d
Henri Verbeet b8a22ebef0 wined3d: Remove an outdated comment from load_vertex_data(). 2012-03-08 17:58:02 +01:00
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Makefile.in
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
device.c wined3d: Implement resetting the device window in wined3d_device_reset(). 2012-02-29 20:47:29 +01:00
directx.c wined3d: Recognize Nvidia GeForce 320M, 8600M GT & 9400M. 2012-02-22 20:49:11 +01:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Complain when the hardware may not be able to run a shader. 2012-02-06 10:19:30 -06:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Remove an outdated comment from load_vertex_data(). 2012-03-08 17:58:02 +01:00
stateblock.c
surface.c wined3d: Don't use floating point for surface height scaling. 2012-03-08 17:57:54 +01:00
swapchain.c
texture.c
utils.c wined3d: Don't use floating point for surface height scaling. 2012-03-08 17:57:54 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Don't use floating point for surface height scaling. 2012-03-08 17:57:54 +01:00