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dcetypes.idl
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…
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debug.h
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include: Remove unused wine_dbgstr_size().
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2016-04-20 21:52:07 +09:00 |
dplaysp.h
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dplay: Add missing defines.
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2015-01-23 11:15:09 +01:00 |
epm.idl
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…
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exception.h
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ntdll: Add support for collided unwinds.
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2016-08-18 11:55:16 +09:00 |
gdi_driver.h
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gdi32: Add the ability to disable a DC.
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2017-01-26 10:46:20 +01:00 |
irot.idl
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itss.idl
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library.h
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list.h
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mmsystem16.h
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mmsystem: Use SEGPTR when the .spec says so.
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2013-02-27 19:23:39 +01:00 |
mscvpdb.h
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dbghelp: Add even more symbol types.
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2015-11-11 19:39:22 +09:00 |
port.h
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port.h: Make use of compiler support for pointer atomic ops.
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2015-05-12 15:45:06 +09:00 |
rbtree.h
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rbtree.h: Added WINE_RB_FOR_EACH_DESTRUCTOR and WINE_RB_FOR_EACH_ENTRY_DESTRUCTOR helpers for implementing tree destructors.
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2017-02-14 22:49:14 +01:00 |
rpcfc.h
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schrpc.idl
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schedsvc: Add some tests for SchRpcGetTaskInfo.
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2014-04-09 13:16:23 +02:00 |
server.h
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server_protocol.h
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server: Use async object to transfer IRP result to client.
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2016-12-05 16:11:03 +01:00 |
strmbase.h
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strmbase: Allocate sample list as a part of queue structure.
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2016-11-25 19:50:19 +01:00 |
svcctl.idl
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services: Add a separate winedevice service for each kernel driver.
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2016-09-01 21:21:29 +09:00 |
test.h
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include: Make wine_dbgstr_rect() available for tests too.
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2016-06-07 17:08:28 +09:00 |
unicode.h
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wgl.h
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opengl32: Introduce WGL_WINE_query_renderer.
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2016-03-16 12:10:06 +09:00 |
wgl_driver.h
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opengl32: Introduce WGL_WINE_query_renderer.
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2016-03-16 12:10:06 +09:00 |
wglext.h
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winaspi.h
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winbase16.h
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ole2nls: Fix CompareString() prototype.
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2015-12-21 18:18:20 +01:00 |
windef16.h
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wine_common_ver.rc
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Update copyright info for 2017.
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2017-01-02 16:05:08 +01:00 |
wined3d.h
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wined3d: Explicitly pass the byte-code format to shader creation functions (AFL).
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2017-02-21 08:44:15 +01:00 |
winedxgi.idl
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dxgi: Use texture pointer instead of resource pointer for DXGI surface.
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2016-09-01 21:21:35 +09:00 |
wingdi16.h
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…
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winnet16.h
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winuser16.h
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wpp.h
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