Sweden-Number/dlls/d3d11
Zebediah Figura 6c656d8e52 d3d11: Use wined3d_device_context functions in ID3D10Device1 methods.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-05 15:07:31 +02:00
..
tests d3d11/tests: Test updates of 3D textures. 2021-03-26 19:53:00 +01:00
Makefile.in d3d11: Use nameless unions. 2021-03-31 19:26:09 +02:00
async.c d3d11: Build with msvcrt. 2019-07-02 10:00:29 +02:00
buffer.c d3d11: Store the feature level in the d3d_device_context_state structure. 2021-03-16 20:36:43 +01:00
d3d11.spec gdi32: Add D3DKMTSetVidPnSourceOwner and D3DKMTCheckVidPnExclusiveOwnership stubs. 2019-10-22 23:04:27 +02:00
d3d11_main.c d3d11: Create an initial device ID3DDeviceContextState. 2021-02-17 21:42:18 +01:00
d3d11_private.h d3d11: Store the feature level in the d3d_device_context_state structure. 2021-03-16 20:36:43 +01:00
device.c d3d11: Use wined3d_device_context functions in ID3D10Device1 methods. 2021-04-05 15:07:31 +02:00
inputlayout.c d3d11: Introduce a function to convert a D3D11 input class to wined3d. 2020-04-06 21:21:42 +02:00
shader.c d3d11: Store the feature level in the d3d_device_context_state structure. 2021-03-16 20:36:43 +01:00
state.c d3d11: Ensure sampler max_lod is >= min_lod. 2021-03-11 21:52:17 +01:00
texture.c d3d11: Store the feature level in the d3d_device_context_state structure. 2021-03-16 20:36:43 +01:00
utils.c d3d11: Add DXGI_FORMAT_NV12 and DXGI_FORMAT_YUY2. 2020-09-03 18:19:24 +02:00
version.rc
view.c d3d11: Use nameless unions. 2021-03-31 19:26:09 +02:00