![]() We're mostly just using this to make sure the value we read back is that same as the one we set, so in that sense the actual value is inconsequential. Nevertheless, randomness is generally undesirable in the tests. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org> |
||
---|---|---|
.. | ||
tests | ||
Makefile.in | ||
async.c | ||
buffer.c | ||
d3d11.spec | ||
d3d11_main.c | ||
d3d11_private.h | ||
device.c | ||
inputlayout.c | ||
shader.c | ||
state.c | ||
texture.c | ||
utils.c | ||
version.rc | ||
view.c |