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Makefile.in
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…
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arb_program_shader.c
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wined3d: Rename gen_planar_yuv_read() to gen_packed_yuv_read().
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2018-04-30 20:41:59 +02:00 |
ati_fragment_shader.c
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wined3d: Get rid of the dst_arg enum.
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2018-03-23 14:02:53 +01:00 |
buffer.c
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wined3d: Add unimplemented flags parameter to wined3d_device_update_sub_resource.
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2018-05-23 17:33:01 +02:00 |
context.c
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d3d11: Implement depth clip control.
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2018-05-21 10:51:29 +02:00 |
cs.c
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d3d11: Implement depth clip control.
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2018-05-21 10:51:29 +02:00 |
device.c
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wined3d: Add unimplemented flags parameter to wined3d_device_update_sub_resource.
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2018-05-23 17:33:01 +02:00 |
directx.c
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wined3d: Default to OpenGL 4.4 contexts.
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2018-05-23 17:33:53 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Only create the ARBfp blitter if creating the GLSL blitter failed.
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2018-05-21 20:34:36 +02:00 |
nvidia_texture_shader.c
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wined3d: Implement support for 1D textures.
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2018-04-03 09:38:45 +02:00 |
palette.c
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query.c
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resource.c
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wined3d: Do not allocate system memory for resources by default.
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2018-04-10 18:10:49 +02:00 |
sampler.c
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shader.c
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wined3d: Implement oMask register.
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2018-05-18 01:43:36 +02:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Implement sampleinfo for render targets.
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2018-05-15 17:29:22 +02:00 |
state.c
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d3d11: Implement depth clip control.
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2018-05-21 10:51:29 +02:00 |
stateblock.c
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wined3d: Add support for setting multiple scissor rectangles.
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2018-04-24 00:25:15 +02:00 |
surface.c
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wined3d: Use staging resources to blit from CPU resources in the fixed-function blitter.
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2018-04-30 10:40:14 +02:00 |
swapchain.c
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wined3d: Allow creating swapchains for windows with empty client rect.
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2018-05-18 01:43:48 +02:00 |
texture.c
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wined3d: Add unimplemented flags parameter to wined3d_device_update_sub_resource.
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2018-05-23 17:33:01 +02:00 |
utils.c
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wined3d: Remove redundant entries from "formats" table.
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2018-05-23 17:33:06 +02:00 |
version.rc
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…
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vertexdeclaration.c
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view.c
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wined3d: Implement support for 1D textures.
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2018-04-03 09:38:45 +02:00 |
wined3d.spec
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wined3d: Add unimplemented flags parameter to wined3d_device_update_sub_resource.
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2018-05-23 17:33:01 +02:00 |
wined3d_gl.h
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d3d11: Implement depth clip control.
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2018-05-21 10:51:29 +02:00 |
wined3d_main.c
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wined3d: Default to OpenGL 4.4 contexts.
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2018-05-23 17:33:53 +02:00 |
wined3d_private.h
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wined3d: Only create the ARBfp blitter if creating the GLSL blitter failed.
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2018-05-21 20:34:36 +02:00 |