Sweden-Number/dlls/d3d8
Jason Edmeades ec7155b608 - Initialize the texture state information.
- Add dummy textures so texture operations which dont reference the
  texture can work.
- Support 2d and 3d textures properly.
- Reapply the texture state information as textures get set, as opengl
  stores the state along with the bound texture whereas directx uses the
  current state information during the draw stage.
- 3rd attempt to sort out lighting, for programs which dont set normals.
- Temporarily silence some unnecessary fixmes.
2002-10-28 19:00:23 +00:00
..
.cvsignore Created d3d8 stub dll. 2002-06-25 23:23:03 +00:00
Makefile.in Moved X flags and libraries out of Make.rules into the makefiles that 2002-10-01 18:16:19 +00:00
basetexture.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
cubetexture.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
d3d8.spec Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
d3d8_main.c Define the main directx8 entrypoint. 2002-10-25 03:51:00 +00:00
d3d8_private.h - Initialize the texture state information. 2002-10-28 19:00:23 +00:00
device.c - Initialize the texture state information. 2002-10-28 19:00:23 +00:00
directx.c - Initialize the texture state information. 2002-10-28 19:00:23 +00:00
indexbuffer.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
resource.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
surface.c Various fixes, typos corrected and clarifying trace points. 2002-10-07 18:24:28 +00:00
swapchain.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
texture.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
vertexbuffer.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
volume.c Add the basic support for volume textures / volumes (3d textures). 2002-10-21 18:21:59 +00:00
volumetexture.c Add the basic support for volume textures / volumes (3d textures). 2002-10-21 18:21:59 +00:00