Sweden-Number/dlls/d3d11
Nikolay Sivov 9ede653d0d d3d11: Implement d3d11_device_GetImmediateContext1().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46298
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-23 16:33:05 +01:00
..
tests d3d11: Implement d3d11_device_GetImmediateContext1(). 2019-01-23 16:33:05 +01:00
Makefile.in
async.c
buffer.c wined3d: Get rid of WINED3DUSAGE_TEXTURE. 2018-11-06 11:14:36 +01:00
d3d11.spec d3d11: Add D3D11On12CreateDevice() stub. 2018-09-17 21:19:35 +02:00
d3d11_main.c dxgi: Get rid of set_feature_level() from dxgi_device_layer. 2018-09-24 22:41:30 +02:00
d3d11_private.h wined3d: Get rid of WINED3DUSAGE_TEXTURE. 2018-11-06 11:14:36 +01:00
device.c d3d11: Implement d3d11_device_GetImmediateContext1(). 2019-01-23 16:33:05 +01:00
inputlayout.c
shader.c wined3d: Drop support for pre-parsed shader DXBC chunks. 2018-10-05 11:26:00 -05:00
state.c wined3d: Implement depth bias clamp. 2018-10-08 20:27:00 +02:00
texture.c wined3d: Get rid of WINED3DUSAGE_TEXTURE. 2018-11-06 11:14:36 +01:00
utils.c wined3d: Get rid of WINED3DUSAGE_TEXTURE. 2018-11-06 11:14:36 +01:00
version.rc
view.c