Sweden-Number/dlls/xaudio2_7
Paul Gofman a5b22c86b4 xaudio2_7: Also preserve %ebx in call_on_voice_processing_pass_start().
It is tested that EBX register is not preserved by
IXAudio2VoiceCallback_OnVoiceProcessingPassStart callback
in League of Legends. It doesn't lead to crash in the
present xaudio, while it might still be a potential issue.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46870
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-12 15:38:56 +02:00
..
tests xaudio2_7/tests: Remove redundant not-NULL checks (coccinellery). 2019-03-18 21:41:47 +01:00
Makefile.in
compat.c
x3daudio.c
xapo.c
xapofx.c
xaudio2_7.spec
xaudio_allocator.c
xaudio_classes.idl
xaudio_dll.c xaudio2_7: Also preserve %ebx in call_on_voice_processing_pass_start(). 2019-04-12 15:38:56 +02:00
xaudio_private.h