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Makefile.in
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
2010-09-19 12:36:48 +02:00
arb_program_shader.c
wined3d: Change surface_translate_frontbuffer_coords() to handle all drawable coordinates.
2010-11-01 13:34:43 +01:00
ati_fragment_shader.c
wined3d: Pass a wined3d_state structure to use_ps().
2010-09-28 17:33:17 +02:00
basetexture.c
wined3d: Fix some checkGLcall() messages.
2010-11-05 17:15:34 +01:00
buffer.c
wined3d: IWineD3DBuffer_Unmap() can't fail.
2010-10-15 16:19:54 +02:00
clipper.c
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context.c
wined3d: Fix some checkGLcall() messages.
2010-11-05 17:15:34 +01:00
cubetexture.c
wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
2010-10-25 14:29:31 +02:00
device.c
ddraw: Setup the device window in SetCooperativeLevel().
2010-11-08 13:30:54 +01:00
directx.c
wined3d: Use a lookup table in select_card_ati_binary().
2010-11-10 12:18:54 +01:00
drawprim.c
wined3d: Fix some checkGLcall() messages.
2010-11-05 17:15:34 +01:00
gl_compat.c
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glsl_shader.c
wined3d: Move loop state to wined3d_shader_context.
2010-10-29 14:33:56 +02:00
nvidia_texture_shader.c
wined3d: Pass a wined3d_state structure to nvts_activate_dimensions().
2010-10-01 13:46:43 +02:00
palette.c
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query.c
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resource.c
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shader.c
wined3d: Move loop state to wined3d_shader_context.
2010-10-29 14:33:56 +02:00
shader_sm1.c
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shader_sm4.c
wined3d: Recognize the SM4 sqrt opcode.
2010-10-20 18:37:07 +02:00
state.c
wined3d: Fix some checkGLcall() messages.
2010-11-05 17:15:34 +01:00
stateblock.c
wined3d: Also pass the destination state directly to wined3d_state_record_lights().
2010-10-01 13:46:47 +02:00
surface.c
wined3d: Translate drawable coordinates in flush_to_framebuffer_drawpixels().
2010-11-02 13:17:35 +01:00
surface_base.c
wined3d: Only complain about unsupported filtering if we have a reason to.
2010-10-29 14:33:56 +02:00
surface_gdi.c
wined3d: Consistently use Map/Unmap for mapping resources.
2010-10-14 17:54:52 +02:00
swapchain.c
ddraw: Setup the device window in SetCooperativeLevel().
2010-11-08 13:30:54 +01:00
swapchain_base.c
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swapchain_gdi.c
wined3d: Get rid of redundant comparisons against FALSE.
2010-09-14 11:43:44 -05:00
texture.c
wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
2010-10-25 14:29:31 +02:00
utils.c
wined3d: Don't use floating point textures without ARB_texture_float.
2010-11-08 13:30:59 +01:00
version.rc
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vertexdeclaration.c
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view.c
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volume.c
wined3d: Consistently use Map/Unmap for mapping resources.
2010-10-14 17:54:52 +02:00
volumetexture.c
wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
2010-10-25 14:29:31 +02:00
wined3d.spec
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wined3d_gl.h
wined3d: Add NVDB support.
2010-09-16 10:12:33 -05:00
wined3d_main.c
wined3d: Don't unregister a window unless the window proc is what we expect it to be.
2010-11-10 12:19:24 +01:00
wined3d_private.h
wined3d: Recognize Evergreen in select_card_ati_mesa().
2010-11-09 14:20:42 +01:00