Sweden-Number/dlls/wined3d
Roderick Colenbrander e91f4ae776 wined3d: Make sure wglFlush is not between ENTER_GL/LEAVE_GL. 2010-05-14 18:03:02 +02:00
..
Makefile.in
arb_program_shader.c wined3d: fixed a NULL deref in create_arb_blt_fragment_program (Coverity). 2010-05-10 10:04:31 +02:00
ati_fragment_shader.c wined3d: Make sure all fields of the fragment pipe caps are always initialized. 2010-05-03 13:50:45 +02:00
basetexture.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
buffer.c wined3d: Don't use GL_ARB_map_buffer_range for now. 2010-05-10 13:45:16 +02:00
clipper.c
context.c wined3d: Use the FBO cache in swapchain_blit(). 2010-05-06 14:17:30 +02:00
cubetexture.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
device.c wined3d: Don't crash during initialization if the adapter doesn't have full GL info. 2010-05-06 14:57:21 +02:00
directx.c wined3d: Make sure wglFlush is not between ENTER_GL/LEAVE_GL. 2010-05-14 18:03:02 +02:00
drawprim.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
gl_compat.c
glsl_shader.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
nvidia_texture_shader.c wined3d: Make sure all fields of the fragment pipe caps are always initialized. 2010-05-03 13:50:45 +02:00
palette.c
query.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
resource.c
shader.c wined3d: Make sure all fields of the shader backend caps are always initialized. 2010-05-03 13:50:57 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Make sure all fields of the fragment pipe caps are always initialized. 2010-05-03 13:50:45 +02:00
stateblock.c
surface.c wined3d: Use surface_prepare_texture for surface allocation in read_from_framebuffer_texture. 2010-05-11 11:04:55 +02:00
surface_base.c
surface_gdi.c wined3d: Fix the handling of the blue channel inIWineGDISurfaceImpl_SaveSnapshot. (take 2). 2010-05-06 14:26:18 +02:00
swapchain.c wined3d: Use the FBO cache in swapchain_blit(). 2010-05-06 14:17:30 +02:00
swapchain_base.c wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain. 2010-04-27 12:02:14 -05:00
swapchain_gdi.c wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain. 2010-04-27 12:02:14 -05:00
texture.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
utils.c wined3d: Store the VTF format capability in the format table. 2010-04-29 10:19:39 -05:00
version.rc
vertexdeclaration.c
view.c
volume.c
volumetexture.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Use the FBO cache in swapchain_blit(). 2010-05-06 14:17:30 +02:00