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tests
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d3d9: Don't test invalid texture stages.
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2009-01-06 12:45:14 +01:00 |
Makefile.in
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…
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basetexture.c
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d3d9: Use the correct AddRef and Release macros.
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2008-11-04 11:40:23 +01:00 |
cubetexture.c
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d3d: Correct some debug levels.
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2008-12-30 11:36:50 +01:00 |
d3d9.spec
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…
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d3d9_main.c
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wined3d: Remove the SDKVersion parameter to WineDirect3DCreate().
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2008-10-24 14:24:59 +02:00 |
d3d9_private.h
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d3d9: Make some functions static.
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2008-12-04 12:47:04 +01:00 |
device.c
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d3d: Explicitly translate texture stage states.
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2009-01-06 12:45:32 +01:00 |
directx.c
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d3d9: Use the correct AddRef and Release macros.
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2008-11-04 11:40:23 +01:00 |
indexbuffer.c
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d3d9: Use the correct AddRef and Release macros.
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2008-11-04 11:40:23 +01:00 |
pixelshader.c
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d3d9: Use separate codepaths for failure and NULL return values in GetVertexShader() / GetPixelShader().
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2008-12-30 11:36:42 +01:00 |
query.c
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d3d: Correct some debug levels.
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2008-12-30 11:36:50 +01:00 |
resource.c
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d3d9: Use the correct AddRef and Release macros.
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2008-11-04 11:40:23 +01:00 |
stateblock.c
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d3d: Correct some debug levels.
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2008-12-30 11:36:50 +01:00 |
surface.c
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ddrawex: Add a test for the permanent DC function.
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2009-01-09 16:26:06 +01:00 |
swapchain.c
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d3d9: Use the correct AddRef and Release macros.
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2008-11-04 11:40:23 +01:00 |
texture.c
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d3d: Correct some debug levels.
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2008-12-30 11:36:50 +01:00 |
version.rc
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…
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vertexbuffer.c
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d3d9: Use the correct AddRef and Release macros.
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2008-11-04 11:40:23 +01:00 |
vertexdeclaration.c
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d3d9: Use the correct size for D3DFVF_XYZW.
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2008-12-29 11:49:54 +01:00 |
vertexshader.c
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d3d9: Use separate codepaths for failure and NULL return values in GetVertexShader() / GetPixelShader().
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2008-12-30 11:36:42 +01:00 |
volume.c
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d3d9: Use the correct AddRef and Release macros.
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2008-11-04 11:40:23 +01:00 |
volumetexture.c
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d3d: Correct some debug levels.
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2008-12-30 11:36:50 +01:00 |