Sweden-Number/dlls/wined3d
Zhiyi Zhang f91dd56ccd wined3d: Do not clip the cursor after changing display modes.
DirectDraw should clip the cursor to the primary monitor only when the
cooperative level is DDSCL_EXCLUSIVE. For Direct3D 8, 9 and DXGI,
changing display modes shouldn't clip the cursor as tests showed.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-09 21:04:04 +02:00
..
Makefile.in
adapter_gl.c
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Add a TRACE to wined3d_buffer_copy(). 2020-04-02 12:57:03 +02:00
context.c wined3d: Add a few traces to draw_primitive(). 2020-04-02 12:57:06 +02:00
cs.c
device.c
directx.c wined3d: Do not clip the cursor after changing display modes. 2020-04-09 21:04:04 +02:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c
swapchain.c wined3d: Do not clip the cursor after changing display modes. 2020-04-09 21:04:04 +02:00
texture.c
utils.c wined3d: Introduce compare_uint(). 2020-04-08 21:01:18 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h
wined3d_vk.h