Sweden-Number/dlls/d3d9/tests
Henri Verbeet 5780b9b56d d3d9: Use more reasonable texture dimensions.
caps.MaxTextureWidth / caps.MaxTextureHeight can potentially be very
large, which could cause a driver to run out of memory. Arguably the
driver shouldn't report such large limits, but there's no reason for
us to create a texture larger than 1024x1024 either.
2008-10-07 12:11:40 +02:00
..
Makefile.in d3d9: Don't depend on the dxerr9 static library in the tests. 2008-07-08 17:51:46 +02:00
d3d9ex.c d3d9: Don't depend on the dxerr9 static library in the tests. 2008-07-08 17:51:46 +02:00
device.c d3d9: Add a test for auto depth stencil reset. 2008-09-10 12:05:41 +02:00
query.c d3d9: Don't depend on the dxerr9 static library in the tests. 2008-07-08 17:51:46 +02:00
shader.c d3d9: Avoid a not needed address-of operator. 2008-06-06 10:29:18 +02:00
stateblock.c d3d9: Avoid a not needed address-of operator. 2008-06-06 10:29:18 +02:00
surface.c d3d9: Don't depend on the dxerr9 static library in the tests. 2008-07-08 17:51:46 +02:00
texture.c wined3d: Report incorrect filtering settings in ValidateDevice. 2008-09-02 14:56:06 +02:00
vertexdeclaration.c d3d: D3DDECLTYPE_UNUSED is not valid in vertex declarations. 2008-07-24 11:55:42 +02:00
visual.c d3d9: Use more reasonable texture dimensions. 2008-10-07 12:11:40 +02:00
volume.c d3d9: Avoid a not needed address-of operator. 2008-06-06 10:29:18 +02:00